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Re: [Free]The Postprocessing Collection [Re: sPlKe] #155130
09/21/07 11:40
09/21/07 11:40
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Are you using the render to texture plugin from ChrisB?
Because this sounds as if the rtt doesn´t work...

Re: [Free]The Postprocessing Collection [Re: Slin] #155131
09/21/07 13:42
09/21/07 13:42
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
i am, the water shader from y<our last contribution works well...

[Free]The Postprocessing Collection [Re: sPlKe] #155132
09/22/07 10:47
09/22/07 10:47
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Slin  Offline OP
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Joined: May 2005
Posts: 2,713
Lübeck
I plan to upload an improved version, but I actually don´t have the time to add, what I´d like to add, so it will take some time until you get it.

There where some framerate issues wich are easily to fix.
Just replace the old function PP_Toggle_OnOff with this one:

Code:

function PP_Toggle_OnOff()
{
if(PP_Quad.visible == on)
{
camera.visible = on;
PP_Cam.visible = off;
PP_Quad.visible = off;
}else
{
PP_Cam.visible = on;
PP_Quad.visible = on;
camera.visible = off;

while(PP_Quad.visible == on)
{
vec_set(PP_Cam.x,camera.x);
vec_set(PP_Cam.pan,camera.pan);
wait(1);
}
}
}



Re: [Free]The Postprocessing Collection [Re: Slin] #155133
11/04/07 13:58
11/04/07 13:58
Joined: May 2005
Posts: 97
G
gedimaster Offline
Junior Member
gedimaster  Offline
Junior Member
G

Joined: May 2005
Posts: 97
hi slinn,

thanks for the great job. but the effects didn't come out when i run in on vista, a7 pro and geforce go7400 (notebook). the program runs but there's no visual efx, only 1 vertical line scanning thro the screen and when i press 't', the only thing i see is the line being switched on and off.

anyone experienced the same thing? please help. thanks.

Re: [Free]The Postprocessing Collection [Re: gedimaster] #155134
11/06/07 05:43
11/06/07 05:43
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline
User
MrCode  Offline
User
M

Joined: Mar 2007
Posts: 677
0x00000USA
If you want too see the other effects you have to go into the PP_Main.wdl file and edit the line "PPQuad.material= ScratchedFilm_mat;" to something else, like RainDrops_mat. (I thought that one was especially cool, ).


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
Re: [Free]The Postprocessing Collection [Re: MrCode] #155135
11/07/07 19:34
11/07/07 19:34
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

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George  Offline

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
The following Aum includes a demo of these great effects that's a bit easier to set up and use. Aum68 should be out in about a week.

Re: [Free]The Postprocessing Collection [Re: George] #155136
11/07/07 19:38
11/07/07 19:38
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Quote:

The following Aum includes a demo of these great effects that's a bit easier to set up and use. Aum68 should be out in about a week.




Great, looking forward to it George

Cheers

Frazzle


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Re: [Free]The Postprocessing Collection [Re: frazzle] #155137
11/08/07 22:45
11/08/07 22:45
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
Ohmyghawt yes! yeess!!! aaaahh!!! thanx!
I missed it, how could I?!

Last edited by Joozey; 11/08/07 22:46.

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Re: [Free]The Postprocessing Collection [Re: Joozey] #155138
11/17/07 15:32
11/17/07 15:32
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
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Joined: May 2005
Posts: 2,713
Lübeck
I added this collection to the Wikis "Shaders" section!

Last edited by Slin; 11/17/07 15:33.
Re: [Free]The Postprocessing Collection [Re: Slin] #155139
11/17/07 20:53
11/17/07 20:53
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
thanks to you the wiki appear to be revived

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