Gamestudio Links
Zorro Links
Newest Posts
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Help with plotting multiple ZigZag
by M_D. 04/26/24 20:03
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
M1 Oversampling
by jcl. 04/26/24 11:12
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (howardR, AndrewAMD, exile, Ayumi), 728 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: Another FBX issue! [Re: maxxoros] #155238
09/20/07 21:44
09/20/07 21:44
Joined: Sep 2003
Posts: 158
Wlad Offline

Conitec
Wlad  Offline

Conitec

Joined: Sep 2003
Posts: 158
This version should import this model now properly

FbxFiles2006.zip

@Taratoga1 - I believe JCL can say here more

Re: Another FBX issue! [Re: Wlad] #155239
09/21/07 03:12
09/21/07 03:12
Joined: Jun 2005
Posts: 59
M
maxxoros Offline OP
Junior Member
maxxoros  Offline OP
Junior Member
M

Joined: Jun 2005
Posts: 59
Ya, but when I save the model import from fbx with texture, MED will embed the texture inside model, but leave it as extern. Are there any option will support set model as textern, or embed when importing. Because if we embed the texture, it will make take more time when having sth wrong with texture also make mdl file huge if I have several texture for 1 model.

Flip vertical texture with model import with FBX? [Re: maxxoros] #155240
09/21/07 06:32
09/21/07 06:32
Joined: Jun 2005
Posts: 59
M
maxxoros Offline OP
Junior Member
maxxoros  Offline OP
Junior Member
M

Joined: Jun 2005
Posts: 59
Right, this s my model in Maya



a face texture ( I have 5 mesh in this model and 3 texture)



result get from MED after importing FBX



However I try, even re-texture, the texture is still fliped vertical, so I dont know what s wrong with model import from FBX

Re: Flip vertical texture with model import with FBX? [Re: maxxoros] #155241
09/21/07 09:18
09/21/07 09:18
Joined: Sep 2003
Posts: 158
Wlad Offline

Conitec
Wlad  Offline

Conitec

Joined: Sep 2003
Posts: 158
Can you send to me this model with textures?
stolipin@conitec.com

Re: Flip vertical texture with model import with F [Re: Wlad] #155242
09/22/07 02:55
09/22/07 02:55
Joined: Jun 2005
Posts: 59
M
maxxoros Offline OP
Junior Member
maxxoros  Offline OP
Junior Member
M

Joined: Jun 2005
Posts: 59
I have localized the model with issue and send it to you, please check. I include the source file mb with it.

Re: Flip vertical texture with model import with F [Re: maxxoros] #155243
09/25/07 02:37
09/25/07 02:37
Joined: Jun 2005
Posts: 59
M
maxxoros Offline OP
Junior Member
maxxoros  Offline OP
Junior Member
M

Joined: Jun 2005
Posts: 59
Hi
Any chance with my model issue now, have u found out.

Re: Flip vertical texture with model import with F [Re: maxxoros] #155244
09/25/07 07:35
09/25/07 07:35
Joined: Jun 2005
Posts: 59
M
maxxoros Offline OP
Junior Member
maxxoros  Offline OP
Junior Member
M

Joined: Jun 2005
Posts: 59
I figure out the problem, it s because of the TGA, I dont know what data is embed in this file cause this issue. ???

Page 2 of 2 1 2

Moderated by  old_bill, Tobias 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1