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Re: "Kabus 22" Turk game [Re: sPlKe] #155293
09/19/07 06:00
09/19/07 06:00
Joined: Aug 2004
Posts: 2,215
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ISG Offline

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ISG  Offline

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Posts: 2,215
My goal wasn't to turn this thread into an argument. But for sakes of ending your scolding in a Showcase forum (cough cough).

You've never released a commercial game. You should congratulate those or do some mindful thinking of projects that come about with success. Just because this game doesn't fulfill your tastes, it may fill everyone elses on this forum! Do not discourage projects and dis on other peoples works.

And I was not including unfinished work. The hard part is finishing a game, not starting one! Now let us let this thread continue, if you want to continue this discussion please open a Morbius thread.


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Re: "Kabus 22" Turk game [Re: sPlKe] #155294
09/19/07 06:06
09/19/07 06:06
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
yeah, true, but I wouldnt necessarily say it blows it out of the water, I'd actually say its on equal par, and the lighting in it is better than both sebes rpg, and darkMountain. I dont understand how they got all of the way through to the release and still never figured out that the controls suck..

Re: "Kabus 22" Turk game [Re: ISG] #155295
09/19/07 06:21
09/19/07 06:21
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Posts: 4,206
Innsbruck, Austria
Quote:

My goal wasn't to turn this thread into an argument. But for sakes of ending your scolding in a Showcase forum (cough cough).

You've never released a commercial game. You should congratulate those or do some mindful thinking of projects that come about with success. Just because this game doesn't fulfill your tastes, it may fill everyone elses on this forum! Do not discourage projects and dis on other peoples works.

And I was not including unfinished work. The hard part is finishing a game, not starting one! Now let us let this thread continue, if you want to continue this discussion please open a Morbius thread.





first: how do you want to know what i finnished?

then: hey, he is posting stuff he had nothing to do with... and if you would have played it youŽd know its bad.. but go ahead, say something.. everything you say is based on opinions, like everything i say. the difference is i actually played this crap months ago... and you?

Re: "Kabus 22" Turk game [Re: Realplayer_07] #155296
09/19/07 07:08
09/19/07 07:08
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Gotta love translators...

We've seen this game before. The game looks great, but the controls really are horrible. Spike wasn't joking, it really makes the game unplayable, unless they've changed a LOT of things between releasing their (turkish language) demo from months ago and their latest retail version.

Anyways, the overall production values are really good (for an A6-engine based game), if only the control were better...

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: "Kabus 22" Turk game [Re: PHeMoX] #155297
09/19/07 07:16
09/19/07 07:16
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
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DoC  Offline
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Joined: Jul 2005
Posts: 421
Germany
Hmmm... I think the first have nice combo moves, yes... but the models look like resident evil 4 or Im on wrong way? soo and the texture too... so only the script are selfmade.. what a good achievement -.-

Re: "Kabus 22" Turk game [Re: Realplayer_07] #155298
09/19/07 07:16
09/19/07 07:16

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Anonymous
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I've seen the videos and the screens - WOW! Great work!

Could you post a link to the demo (or teach me turkish? )
Will there be an international (english) version of this game?

Congrats, mercuryus

Re: "Kabus 22" Turk game [Re: ] #155299
09/19/07 07:52
09/19/07 07:52
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
I need to say something here-
just because resident evil is the top zombie game out there does not make any other one a ripoff of it!

Its so retarded I'd like to strangle those that keep comparing them, its like saying all platformers are ripping off the mario franchise, no they are just in the same genre.

Re: "Kabus 22" Turk game [Re: lostclimate] #155300
09/19/07 08:17
09/19/07 08:17

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(related not to spike only but a lot of us)
It's always the same here in this forum - everyone thinks "he is the best".
If an other one do a great job (either way) there are some spit on that grudged.

[sorry to be offtopic but some of you are soo childish!]

mercuryus

Re: "Kabus 22" Turk game [Re: ] #155301
09/19/07 08:17
09/19/07 08:17
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Very well-done cut-scenes, scripts, animations and models.

I personally dont like the gameplay and the low-res-look but I admire the huge amount of work.

Congratulation!


Models, Textures and Games from Dexsoft
Re: "Kabus 22" Turk game [Re: lostclimate] #155302
09/19/07 08:19
09/19/07 08:19
Joined: Aug 2005
Posts: 390
Florida
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oldschoolj Offline
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oldschoolj  Offline
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Joined: Aug 2005
Posts: 390
Florida
Yep, I think it's a smart decision to make a game based off of a very popular games style, thats like putting money in your pocket. Alot of people in the industry do that, In EVERY genre. It's jus good business. If everyone remembers correctll, people had a serious problem with the game controls on the first few Resident Evils, and Tomb Raiders. People hated the controls, but they learned and slowly began to make them better.

If the game play is not fun, then it's a waste of nice visuals, and solid coding. But guess what? MOST games that come out have crappy game play, so it's nothing new. When my game comes out, people might hate it.. It's jsut a part of life


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
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