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Re: The complete RPG Inventory + Tutorial [Re: oldschoolj] #157268
02/05/08 06:27
02/05/08 06:27
Joined: May 2005
Posts: 138
jamrud khatulistiwa
Kotakide Offline
Member
Kotakide  Offline
Member

Joined: May 2005
Posts: 138
jamrud khatulistiwa
I create the new level in wed, and then I use the main.c script from your code.
I build the level but when I run the level. I got some error like this:

Error in 'inventory.c' line 1678:'REAR' undeclared identifier
<if((ui_equip_slot_array[0]=0)&&(player.ITEM_TYPE != REAR))

Please help!

Re: The complete RPG Inventory + Tutorial [Re: Kotakide] #157269
02/05/08 06:45
02/05/08 06:45
Joined: May 2005
Posts: 138
jamrud khatulistiwa
Kotakide Offline
Member
Kotakide  Offline
Member

Joined: May 2005
Posts: 138
jamrud khatulistiwa
Can somebody give the level sample that 100% works.
Please!

Re: The complete RPG Inventory + Tutorial [Re: Kotakide] #157270
02/05/08 09:00
02/05/08 09:00
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline OP
Senior Member
oldschoolj  Offline OP
Senior Member
O

Joined: Aug 2005
Posts: 390
Florida
hmm, let me make a little mock up I suppose, but first I need to know if you want this in Lite-C or C-Script?

BTW anytime you have undeclared modifiers, it's because something is undeclared. Check your defines.wdl, or defines.c file for #define REAR ...etc. If it's not in there, then that is your problem.

Last edited by oldschoolj; 02/05/08 09:02.

you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: The complete RPG Inventory + Tutorial [Re: oldschoolj] #157271
02/06/08 04:46
02/06/08 04:46
Joined: May 2005
Posts: 138
jamrud khatulistiwa
Kotakide Offline
Member
Kotakide  Offline
Member

Joined: May 2005
Posts: 138
jamrud khatulistiwa
Quote:

hmm, let me make a little mock up I suppose, but first I need to know if you want this in Lite-C or C-Script?

BTW anytime you have undeclared modifiers, it's because something is undeclared. Check your defines.wdl, or defines.c file for #define REAR ...etc. If it's not in there, then that is your problem.




A little mock up will be very helpull, Thanks in advance!
and I need it written in C-Script.

Re: The complete RPG Inventory + Tutorial [Re: Kotakide] #214707
07/06/08 17:43
07/06/08 17:43
Joined: Dec 2007
Posts: 69
Kasey_Dee Offline
Junior Member
Kasey_Dee  Offline
Junior Member

Joined: Dec 2007
Posts: 69
What happened to the Lite-C tutorial from post page 1? The link is dead.

Last edited by Kasey_Dee; 07/06/08 17:46.
Re: The complete RPG Inventory + Tutorial [Re: Kasey_Dee] #222988
08/21/08 20:28
08/21/08 20:28
Joined: Aug 2008
Posts: 2
Latvia
W
weck Offline
Guest
weck  Offline
Guest
W

Joined: Aug 2008
Posts: 2
Latvia
anyone can restore link?

Re: The complete RPG Inventory + Tutorial [Re: oldschoolj] #231865
10/17/08 12:10
10/17/08 12:10
Joined: Oct 2008
Posts: 513
Carlos3DGS Offline
User
Carlos3DGS  Offline
User

Joined: Oct 2008
Posts: 513
The links on the first page for the movie and Lite-C examples are broken.
Can anyone please repost a link to these files?
Thankyou for this contribution


"The more you know, the more you realize how little you know..."

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Re: The complete RPG Inventory + Tutorial [Re: Carlos3DGS] #231873
10/17/08 13:39
10/17/08 13:39
Joined: Apr 2008
Posts: 437
dracula Offline
Senior Member
dracula  Offline
Senior Member

Joined: Apr 2008
Posts: 437
anyone please ?

Re: The complete RPG Inventory + Tutorial [Re: dracula] #232297
10/21/08 00:21
10/21/08 00:21
Joined: Apr 2007
Posts: 7
Burbank, CA
GregoryArndt Offline
Newbie
GregoryArndt  Offline
Newbie

Joined: Apr 2007
Posts: 7
Burbank, CA


Gregory Arndt
Artistry Entertainment
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Toshiba Satellite X205-SLi3
Vista Ultimate
Re: The complete RPG Inventory + Tutorial [Re: GregoryArndt] #232730
10/23/08 15:17
10/23/08 15:17
Joined: May 2008
Posts: 91
Eugene, OR. USA
ATOMIX Offline
Junior Member
ATOMIX  Offline
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Joined: May 2008
Posts: 91
Eugene, OR. USA
Links don't work!!!!


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