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Re: Collision hull
[Re: Lukas]
#158445
10/03/07 15:49
10/03/07 15:49
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Joined: Aug 2005
Posts: 390 Florida
oldschoolj
Senior Member
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Senior Member
Joined: Aug 2005
Posts: 390
Florida
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did you try not including narrow and fat, and just going:
my.eflags .. POLYGON wait (1); c_update....
you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe.
__________________________________
yours truly
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Re: Collision hull
[Re: vlau]
#158447
10/03/07 16:00
10/03/07 16:00
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Joined: Aug 2005
Posts: 390 Florida
oldschoolj
Senior Member
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Senior Member
Joined: Aug 2005
Posts: 390
Florida
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I agree, it works just like that for me as well. I use polygon flag on alot of things.
you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe.
__________________________________
yours truly
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Re: Collision hull
[Re: oldschoolj]
#158448
10/03/07 18:34
10/03/07 18:34
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Joined: May 2007
Posts: 2,043 Germany
Lukas
OP
 
Programmer
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OP
 
Programmer
Joined: May 2007
Posts: 2,043
Germany
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Yes I tried not including FAT and NARROW and it didn't work. But I just tried writing my.flags |= POLYGON; instead of my.eflags |= POLYGON; That's my action now: Code:
action Drehkreuz() { wait(1); my.flags |= POLYGON; c_setminmax(me); } When using FAT or NARROW It must be "eflags" but when using POLYGON it must be "flags". Now it works without having to split the model  @vlau Quote:
if you don't see a bounding box (blue color) surrounding your model then you're done correctly.
Actually I see a blue box surrounding my model, but it works. 
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Re: Collision hull
[Re: vlau]
#158450
10/03/07 19:15
10/03/07 19:15
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Joined: May 2007
Posts: 2,043 Germany
Lukas
OP
 
Programmer
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OP
 
Programmer
Joined: May 2007
Posts: 2,043
Germany
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Quote:
Actually, you don't need the c_setminmax(me)
Ok  But after removing the c_setminmax(me) I still see a blue box but it's smaller now.
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