|
|
Re: English DX10 thread
[Re: Machinery_Frank]
#159198
10/08/07 00:40
10/08/07 00:40
|
Joined: Oct 2003
Posts: 4,131
Matt_Aufderheide
OP
Expert
|
OP
Expert
Joined: Oct 2003
Posts: 4,131
|
Quote:
id Tech 5 is based on DX9
No this is incorrect.. its uses OpenGl, but is based in DX9 hardware standards (pixel shader 3.0, etc)...
|
|
|
Re: English DX10 thread
[Re: Matt_Aufderheide]
#159199
10/08/07 02:07
10/08/07 02:07
|
Joined: Oct 2003
Posts: 702
zazang
User
|
User
Joined: Oct 2003
Posts: 702
|
In DX10,I really find 2 things very good :- Soft particles and SSS for realistic face simulation.
Btw,This is from the DX10 manual :-
Applications, including Games, that wish to support both Direct3D 9 and Direct3D 10 need to have the rendering layers abstracted from the rest of the code base. There are many ways to achieve this but key to all of them is the design of the abstraction layer for the lower-level Direct3D device. All systems should communicate to the hardware through the common layer which is designed to provide GPU resource and low-level type management
zazang
I like good 'views' because they have no 'strings' attached..
|
|
|
Re: English DX10 thread
[Re: zazang]
#159200
10/08/07 05:10
10/08/07 05:10
|
Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
|
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
|
Matt: Your source of information is not reliable. Look here: http://www.beyond3d.com/content/news/462It shows that id Software will support DX9 for PC and XBOX360 (OpenGL is not available at XBOX) but it will have a special renderer for MAC probably based on OpenGL and a renderer for PS3. They will ignore DX10 at the moment. They aim at the engine market again and support all major platforms now. And with mega-texture technology and the new terrain renderer they allow outdoor and indoor with amazing frame rates and visual quality. zazang: Do you know "Enemy Territory Quake Wars"? It uses soft particles even with Windows XP (no DX 10 needed for that).
Models, Textures and Games from Dexsoft
|
|
|
Re: English DX10 thread
[Re: Machinery_Frank]
#159201
10/08/07 06:14
10/08/07 06:14
|
Joined: Oct 2003
Posts: 702
zazang
User
|
User
Joined: Oct 2003
Posts: 702
|
Friendly_Frank...Yep indeed its possible to do soft particles already in DX9. but is there any fps gain in DX10 ? Also,I wonder what are the effects that are DX10 exclusive.
I like good 'views' because they have no 'strings' attached..
|
|
|
Re: English DX10 thread
[Re: Matt_Aufderheide]
#159205
10/08/07 12:30
10/08/07 12:30
|
Joined: Jun 2005
Posts: 4,875
broozar
Expert
|
Expert
Joined: Jun 2005
Posts: 4,875
|
Quote:
What does that have to do with anything? Id games are OpenGl because Carmack likes that API...
for me the importance of directX is overrated, and even id tech 5, referring to frank's link, was first shown on a mac. i know about your aversion against openGL. i don't know where it comes from. what do i need directX10 as a non-crossplatform, special-hardware-only, vista-only environment if openGL always seems to be a step ahead? what do you hope from getting it into 3dgs, something that would really change the 3dgs experience? most users don't even use a single shader here, but beside that, it would limit 3dgs to a group of rather few developers which conitec could not afford to do. i'm not a graphics programmer and cannot compare the effort for directX or openGL implementation, and i do not refer to the new features of directX10, i solely doubt that it would be the way to go for 3dgs not even having a reliable lighting/shadowing system.
|
|
|
Re: English DX10 thread
[Re: broozar]
#159206
10/08/07 15:38
10/08/07 15:38
|
Joined: Jul 2002
Posts: 1,364 Minbar
MaxF
Serious User
|
Serious User
Joined: Jul 2002
Posts: 1,364
Minbar
|
I hope 3DGS supports OpenGL in the future so that we can use GLSL 1.20 for geometry programs enabling Pixel Shader 4.0+ compatibility - that would be GREAT no need then for DX10! see web page
Last edited by MaxF; 10/08/07 15:45.
|
|
|
Re: English DX10 thread
[Re: Matt_Aufderheide]
#159207
10/08/07 17:51
10/08/07 17:51
|
Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
Senior Expert
|
Senior Expert
Joined: Jul 2000
Posts: 8,973
Bay Area
|
Quote:
Id games are OpenGl because Carmack likes that API...
If Carmack "likes" an API, he has a good reason for it.
Carmack has gone back and forth between DX and OpenGL depending on how well they meet his needs at that time. He's using both OpenGL and DX9 right now because they're the best tools for what he wants to get done (cross-platform with OpenGL, excellent hardware support on Windows (plus XBox360) with DX9).
Carmack is not using DX10 because it only supports one OS (Vista) and really doesn't offer much more than DX9 (it's easier to program for, but you can get the same effects with DX9).
|
|
|
|