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Re: English DX10 thread
[Re: ello]
#159190
10/06/07 21:17
10/06/07 21:17
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Joined: Oct 2003
Posts: 4,131
Matt_Aufderheide
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Posts: 4,131
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Quote:
btw, i guess with lite-c it is already possible to use those features (?)
No, because the whole engine would have to be converted to DX10. This means all D3D calls and so on hae to be DX10, not DX9, including the device and object, etc... It's a whole new API.
Actually converting the engine over without any new features shouldn't be more than a week of work or so.. I guess the main reason for not doing it now is that they (obviously) want to still support DX9, so it would be a pain to maintain 2 versions.
What would be nice however, is a Dx10 dirty beta version that could be released so poeple can mess with it until such time that Conitec decides to make the DX10 jump, which might be a year or more away...
Obviously, the jump from DX10 to DX9 is bigger than DX8 to DX9 because not so many people have Vista yet.
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Re: English DX10 thread
[Re: Matt_Aufderheide]
#159191
10/06/07 22:42
10/06/07 22:42
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
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Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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Quote:
..because not so many people have Vista yet.
i guess there may be good reasons for 
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Re: English DX10 thread
[Re: tindust]
#159194
10/07/07 08:11
10/07/07 08:11
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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To be honest: We even do not use DX9 effectively. So I see no good reasons to switch to DX10. First some basic functions like lighting (per-pixel), soft-shadows, rendering (e.g. particles, decals) should be shader based.
There is still a lot of unused potential in shader-model 2 and 3.
Only a few people switched to Vista and therefore DX 10 is exclusive and if you ask me - it is a very bad marketing strategy of Microsoft to push Vista with that game-API.
I hope Open-GL becomes competitive again.
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Re: English DX10 thread
[Re: Matt_Aufderheide]
#159197
10/07/07 20:03
10/07/07 20:03
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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id Tech 5 is based on DX9. So even id-Software switched to DX now. But they said that DX9 will be sufficient at the moment and they simply ignore DX10. Maybe they will support OpenGL in the future as well if a new version comes up.
But the problem with DX is the monopoly of Microsoft. You see what happened and how they (mis-)use it this time (DX10 and Vista). This can happen again in the future. OpenGL could be free of that.
But also 3DGS uses DX so we have to live with MS, Vista and all that. Nevertheless we still can improve even a DX9 rendering a lot.
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