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Attack with PlBiped01 script? #159530
10/08/07 00:29
10/08/07 00:29
Joined: Apr 2005
Posts: 95
San Francisco
TheStonerunner Offline OP
Junior Member
TheStonerunner  Offline OP
Junior Member

Joined: Apr 2005
Posts: 95
San Francisco
I noticed that the PlBiped01 has a slot to name the attack animation, but no corresponding keypress to trigger an attack. Am I missing something? I don't need guns, just the ability to punch, and the template code works great in every other respect.

Thank you in advance.

Re: Attack with PlBiped01 script? [Re: TheStonerunner] #159531
10/08/07 16:25
10/08/07 16:25
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

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Joined: Jan 2006
Posts: 2,157
Connecticut, USA
i am looking for that as well. i have a project that uses two characters. only one uses a gun, but when the level changes, the other character that doesnt use the gun, does his punch attack animation when i press the button to shoot, and the sound for the shoot plays, but because he has no weapon, i dont think he actually shoots. if you figure anything else out, post. i will try a few experiments myself.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Attack with PlBiped01 script? [Re: Blink] #159532
10/08/07 19:28
10/08/07 19:28
Joined: Apr 2005
Posts: 95
San Francisco
TheStonerunner Offline OP
Junior Member
TheStonerunner  Offline OP
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Joined: Apr 2005
Posts: 95
San Francisco
Eh, he shoots. My guy does that too. If you hit 4 I think it is, that's the equivalent of the Redeemer from Unreal Tournament 2004. Two hits of that and you'll end yourself if you're not careful. :-)

I'm really surprised there wasn't a melee attack builtin to the template, or at least a way to enable "attack" without the weapons script being enabled.

Re: Attack with PlBiped01 script? [Re: TheStonerunner] #159533
10/09/07 11:21
10/09/07 11:21
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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Blink  Offline

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Posts: 2,157
Connecticut, USA
i know, maybe they will do it in the future. i have been struggling with fighting script for a while and i gave up. i saw ambits video and looked at his script, but i couldnt make it work. but if you looked at the video, thats exactly what we need. someday,lol.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Attack with PlBiped01 script? [Re: Blink] #159534
10/27/07 00:33
10/27/07 00:33
Joined: Oct 2007
Posts: 34
Morph Offline
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Morph  Offline
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Joined: Oct 2007
Posts: 34
hi, how add the attack animation at the biped scrip???
Is that i don't know make it

thaks, please, help me


Begginer in 3D Game Studio
Re: Attack with PlBiped01 script? [Re: Morph] #159535
10/27/07 13:16
10/27/07 13:16
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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Blink  Offline

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Joined: Jan 2006
Posts: 2,157
Connecticut, USA
simple, add as behavior in wed. make sure you added it in project manager.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Attack with PlBiped01 script? [Re: Blink] #159536
10/27/07 19:45
10/27/07 19:45
Joined: Oct 2007
Posts: 34
Morph Offline
Newbie
Morph  Offline
Newbie

Joined: Oct 2007
Posts: 34
yes but...add the attack animation in the biped script? in the biped script is attack animation but in the bipedinput script no corresponding keypress...for example in the bipedinput is visible this:

if(Key_Pressed(plBipedInput01_move_back_scancode))
{
plBiped01_force_vec.x -= 1; // backwards force
}

etc...
but the attack animation isn't it, How make that if key press for example "Alt", the biped execute this keypress and run the attack animation??

Is hard explication, but please, help me...

I don't know how make this...

Last edited by DarkNinja; 10/27/07 19:47.

Begginer in 3D Game Studio

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