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Mod system
#160317
10/11/07 02:44
10/11/07 02:44
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
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Posts: 2,185
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I have strongly debated with this one...so i guess this is the best place for it.
Recently i've started working on a mod system, which will allow you to easily add mods to your game, currently i'm using c-script to program it, and also creating a small language for the system. At the moment it will allow you to add mods in this manner:
edit the mods.cfg file to add or remove mods add sub folders for the mod using the script_folder or model_folder definitions choose which mod is the current mod, using the current_mod variable set to 1, yes, or true sets only the first mod defined as the current one
i plan on adding: manipulate the current mod through c-script, so you can choose the mods in menus allow multiple mods at the same time (possibly)
At the moment, these are the features, and this release would be free most likely, but i plan on making a version you'd have to buy, with these features:
-all the features of the free version (it'd be pretty lame if it didn't have em)
-full coded language for: variable manipulation string manipulation action manipulation panel and text manipulation entity manipulation
-full c-script to file manipulation -add your own panels, entities, and functions/actions, using a few config files
With a solution like this, you could pack all your files into a resource file (if you have pro), and at the same time have scripts that are made only for modding. I'm merely finishing it for my game, but if enough people want it, i'll contribute the first version for free, the second one isn't promised, but i do plan on working on it. For the free version you'd only be able to mod code by creating variables and strings through c-script and then modding them using script files you set, but you will be able to fully change models, images, etc. only the code part will be extremely limited.
The Question i'm getting to is, "would anyone like me to contribute this when i'm done?"
Last edited by Manslayer101; 10/11/07 02:48.
- aka Manslayer101
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Re: Mod system
[Re: mpdeveloper_B]
#160318
10/11/07 19:08
10/11/07 19:08
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
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so... no one's interested? not even a little? T_T jk
- aka Manslayer101
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Re: Mod system
[Re: lostclimate]
#160320
10/12/07 06:09
10/12/07 06:09
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Joined: Dec 2005
Posts: 478 India
msl_manni
Senior Member
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Senior Member
Joined: Dec 2005
Posts: 478
India
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Your modding tools seems interesting. But I am using Lite-C now and your tool is for c-script. Would like to see your project though.
My Specialities Limited.
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Re: Mod system
[Re: msl_manni]
#160321
10/12/07 17:06
10/12/07 17:06
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Joined: Nov 2005
Posts: 1,007
jigalypuff
Serious User
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Serious User
Joined: Nov 2005
Posts: 1,007
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i`m interested, all games should be moddable, it increases playability and the fan base.
Why does everyone like dolphins?
Never trust a species which smiles all the time!
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Re: Mod system
[Re: Nems]
#160323
10/15/07 03:00
10/15/07 03:00
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
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@lost_climate: then come work for mp when we start on our next game  @jigalypuff: exactly, that's why i started on it thanks, btw, it will be in c-script until i get a7, then, naturally i'll have a lite-c version. But what's your opinion on one to sell as well with the features mentioned?
- aka Manslayer101
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Re: Mod system
[Re: lostclimate]
#160325
10/15/07 14:19
10/15/07 14:19
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
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hmmm...well after preva it could be a percentage thing, where we could pay you a bit upfront, and then pay you percentage when the game is released, of course as mentioned it'd have to be after preva to get upfront, but you're faith in the company rides on how well our game sells right?
also if you don't want that way, i could pay you per job, unless you wanted to work for MP, which i doubt you would.
Last edited by Manslayer101; 10/15/07 14:22.
- aka Manslayer101
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Re: Mod system
[Re: lostclimate]
#160326
10/15/07 14:26
10/15/07 14:26
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Joined: Nov 2005
Posts: 1,007
jigalypuff
Serious User
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Serious User
Joined: Nov 2005
Posts: 1,007
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the features you mentioned in a sellable version is something i`d definatly pay for. would it be allowable to distribuate it with the games i`d make though? after all it`ll be modders who want it, i can mod my games direct lol.
Why does everyone like dolphins?
Never trust a species which smiles all the time!
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