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Re: Unitiy3d 2.0 is out [Re: TheExpert] #160579
10/15/07 05:58
10/15/07 05:58
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
This is amazing

Quote:


But the Island demo is awesome... i was so shocked that this runs in a webbrowser and it looks really cool (except the underwater effect, just blured view).





And we don't even have a simple blur in gamestudio
I want real blur in gamestudio


Click and join the 3dgs irc community!
Room: #3dgs
Re: Unitiy3d 2.0 is out [Re: Joozey] #160580
10/15/07 09:48
10/15/07 09:48
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
of course you can have blur in gamestudio and with the upcoming render chain features it will be easier to do.

Re: Unitiy3d 2.0 is out [Re: ventilator] #160581
10/15/07 12:18
10/15/07 12:18
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
I forgot Pro and A7 could do it .


Click and join the 3dgs irc community!
Room: #3dgs
Re: Unitiy3d 2.0 is out [Re: Machinery_Frank] #160582
10/15/07 14:00
10/15/07 14:00
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
When available for Windows I really think about buying the indie license


smile
Re: Unitiy3d 2.0 is out [Re: D3D] #160583
10/15/07 14:13
10/15/07 14:13
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
remember that the really stunnig fetures (Realtime soft shadows, Render effects bloom, motion-blur, ..., Reflection and refraction, Render-to-texture based effects ) aren't available with the indie license.

Re: Unitiy3d 2.0 is out [Re: broozar] #160584
10/15/07 14:24
10/15/07 14:24
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
Oh that's just sad


smile
Re: Unitiy3d 2.0 is out [Re: D3D] #160585
10/15/07 18:24
10/15/07 18:24
Joined: Jul 2004
Posts: 1,924
Finland
Ambassador Offline
Serious User
Ambassador  Offline
Serious User

Joined: Jul 2004
Posts: 1,924
Finland
#defube NEXT_GEN PRETTY_GRAPHICS
#define CURRENT_GEN NEXT_GEN

Re: Unitiy3d 2.0 is out [Re: Nems] #160586
10/16/07 23:29
10/16/07 23:29
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Quote:

has anyone got a demo level of Unity happening, not from the unity people but from anyone migrating?




Well, I don't an apple yet, but I just installed a MacOS on a virtual machine inside my WindowsXP, and now I am installing the Unity engine trial.
So, you can try for yourself, see if is it good and then save money to buy it.

Re: Unitiy3d 2.0 is out [Re: XNASorcerer] #160587
10/17/07 07:26
10/17/07 07:26
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
User
nuclear_winter  Offline
User
N

Joined: Aug 2002
Posts: 906
the future
Sorcerer, is the MacOS emulator complex for installation? Does it run well? Does Unity run well on it? Could you share your experiences, please.
I don't want to do it without a second opinion, I'm afraid of breaking XP

thanks in advance

Re: Unitiy3d 2.0 is out [Re: nuclear_winter] #160588
10/17/07 14:12
10/17/07 14:12
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Quote:

Sorcerer, is the MacOS emulator complex for installation? Does it run well? Does Unity run well on it? Could you share your experiences, please.
I don't want to do it without a second opinion, I'm afraid of breaking XP

thanks in advance




No, It is no complex at all. The MacOs runs fine. But the problem is that Unity inside the virtual Mac is not that fast. When I first run it, it opened the tropical sample and it was very slow. But then I close it and opened an empty project and it was faster. So, this approach it is only good for trying the engine, not to work with it.

The software that I used is VMWARE version 6. And when you start to create a new virtual computer, you have to choose windows, then "windows NT". The Mac version that I am using is Mac OS X 10.4.8. After running the installation process of the Mac, just follow the instructions. Very simple!

You don't have to be afraid of breaking XP, because it won't mess with XP. It is just another software that simulates a computer. I use it all the time to test the softwares that I develop for others OS. For example, Windows XP in others languages, Windows 98, windows 2000, Windows Vista. What I do is, I create those virtual computers, install those OS inside of it. And then I save the images of it. Later, when I need to test a software, to see if will run fine with those OS, I just get the DVD and run the VMWare with the OS that I need to test.

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