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Abandoned WIP #161248
10/16/07 05:21
10/16/07 05:21
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline OP

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Nems  Offline OP

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Joined: Mar 2003
Posts: 4,264
Wellington
Its been a while since I posted here and after catching up on some time off and to get up to a basic working level in A7 I decided that now is the time to attempt a commercial title release.

Team members, co-collaborators or partners wanted, apply here.

Abandoned describes both the character and species and the artifact installations found the world over.

The following are development screenies for what is currently existing and being worked on.
This is initial concept sketching of the game world and its characters which will be filled out as development progresses

Player character


Symbiot construct stage 1 transition


Symbiot construct stage 1 transition - back view


Symbiot construct fully operant


After the long chimney climb


Just a few more steps


The mountain top observatory (cloaked within the peak)


Inside the observatory looking back to the outworld entrance


This is where the habitat complex will be built


The main outpost cavern


Transit station, disabled


Re: Abandoned WIP [Re: Nems] #161249
10/16/07 06:42
10/16/07 06:42
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

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Matt_Coles  Offline

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Joined: Jul 2003
Posts: 893
Melbourne, Australia
nice work nemesis, the cavern is looking exceptionally nice

Re: Abandoned WIP [Re: Matt_Coles] #161250
10/16/07 08:40
10/16/07 08:40
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline OP

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Nems  Offline OP

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Posts: 4,264
Wellington
Thanks Matt_Coles, its going to look a hundred times better in a month or 2 when materials and low end shaders are incorporated but mainly, when the proper time is given over to texturing and model tweaking.

Initial shots will look blocky for a while untill I get the LODs going which is where the biggest amount of work lies as every thing will have to have LOD stages from the path you walk to environmental assetts, textures (if I can manage it)etc.

Have a wee bit of time to go before I populate the mountain sides and caves
and add persistent effects like fungi glows, spore and insect clouds, anomolouse lights etc but I hope to get together a game release where A7 shines for what can be done with it, a bit ambitious but its got to be done sometime so why not now

Re: Abandoned WIP [Re: Nems] #161251
10/16/07 09:07
10/16/07 09:07
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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Joined: Sep 2003
Posts: 9,859
Get rid of C-babe. Pleeeaaase

Re: Abandoned [WIP] [Re: FBL] #161252
10/16/07 09:42
10/16/07 09:42
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline OP

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Nems  Offline OP

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Joined: Mar 2003
Posts: 4,264
Wellington
oh all right then... but she is the babes.
I'll find something else or revert to first person camera shots.

Re: Abandoned WIP [Re: FBL] #161253
10/16/07 09:43
10/16/07 09:43
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Well right now i just see blocky, low textured terrains and empty caves :/

Nothign much to say about. But you already stated that it will look less blocky, low textured and so on in a while. Till then i can't say anything to the "scene".


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

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Re: Abandoned WIP [Re: Captain_Kiyaku] #161254
10/16/07 10:53
10/16/07 10:53
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
I think I understand why you abandoned it
No serious, it's a WIP so there is room for improvements like the blocky structures and low res textures.
I'm sure you're able to make better Nems

Cheers

Frazzle


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Re: Abandoned WIP [Re: frazzle] #161255
10/16/07 11:02
10/16/07 11:02
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline OP

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Nems  Offline OP

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Posts: 4,264
Wellington
Website is being organised but will take some time to come online as its a major hosting plan and I need to think how to use it properly ( cheap hosting plans on nvisionsnz.com anyone? )

@ The Don, yes it is rudimentry and as this thread grows, so too will the details because I'll use this space to document progress from start to finish so showing the base sketch and then showing it developing into the actual finished form might help some who needs some direction on game building.

Documents will be available for each milestone. Milestones are workflow outlines which enable control over complex arrangments in order to finalise each work objective.

Milestone 1 - Sketch out concept base in full.
Milestone 2 - Section each area plan then sketch again.
Milestone 3 - Finalise full level.
Milestone 4 - Test.

For example, the full concept base incorporates 7 sub-levels, basically every room, which needs to be loaded into WED to get an idea on space occupied by the whole level and subsequently deleted for ent_create calls to be made, theoretically building the level as you play.

Well, thats the plan and hopefully, thats what will happen.

@ frazzel, LOL, time will tell surely

Cheers...

*Edit

Progress to date [Level_1a].

1. Multiplayer element is currently aiming for 'Populace'
intergration.

2. Camera is first/third person perspective within an
underground environment.

3. Story is set within contemporary times around a character
who has found the entrance of a rumoured cavern system used
by the 'Forerunners' who dissapeared around 500 years ago
and seeks to explore.

4. Cavern system is comprised of both artificial
and natural caverns and hosts many species of cave dwellers,
forerunner technology (Biotecture) and hybrid species.

5. Player finds an artifact which provides weapons
and protection but due to its biomech nature, must be fed.

6. Vehicles ATV Exoskeletals, Crawlers, Flyers with
all vehicles capable of wall/ceiling climbing.

7. Due to the environment, most weapons or machinery needs
to operate at silenced capacities

Character sketch comprises a 'normal' human and an 'enhanced'
symbiotic Biomech suited figure.

World sketches comprise Mountain entry model, access tunnel
model, forerunner Observatory and outpost station model
with wmbs, liftshaft and main station node model with attendant
access ways.

Level 1 will be comprised of
a. Outpost complex and transit system.
b. Disused Forerunner mine systems.
c. Laboratory complex.
d. Manufacturing and maintanance system.


Last edited by Nems; 10/17/07 07:28.
Re: Abandoned WIP [Re: Nems] #161256
10/16/07 13:45
10/16/07 13:45
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
I will follow this thread with interest


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: Abandoned WIP [Re: Captain_Kiyaku] #161257
10/16/07 18:38
10/16/07 18:38
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Quote:

I will follow this thread with interest




Comfirmed
Just looking at your enthusiasm, this can't fail

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
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