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Re: Abandoned WIP [Re: Pappenheimer] #161268
10/22/07 02:55
10/22/07 02:55
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline OP

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Nems  Offline OP

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Joined: Mar 2003
Posts: 4,264
Wellington
Hi, thanks Pappenheimer,
Each colored segment gets loaded when needed so that more resources can go into the look of the environment.I havnt built with the block method for ages but yeah, if that approach was taken that would be the go.

The above shot just displays the extent and componants of the level and most componants past the observatory are full of back ground effects like insect swarms and bettles scurrying about plus dynamic light effects and possilble contact scenarios with the inhabitants.

When game starts, only the mountain face componant is loaded then when the player gets near the entrance to the sub terrainian worlds the entry componant is loaded and when the player enters the air lock, the mountain and entry componants are deleted while the access tunnel is loaded and so on.

Re: Abandoned WIP [Re: Nems] #161269
10/26/07 00:27
10/26/07 00:27
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline OP

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Nems  Offline OP

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Joined: Mar 2003
Posts: 4,264
Wellington
Team member developer forums now up, register here and I'll confirm then add you.

No non-team member registrations available at this time.

Re: Abandoned [WIP] [Re: Nems] #161270
11/03/07 08:25
11/03/07 08:25
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline OP

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Nems  Offline OP

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Joined: Mar 2003
Posts: 4,264
Wellington
I finally had time to get a few scans in without interruption so here they are.
All preliminary concept sketches, they help to gel the idea into a very cohesive overview affording time to 'go with the flow' while conceptualising and pin down the qualities the first concept impression began.
We are very much on track with maintaining the overall theme and are refining as we gel to our remote work environment and active partners together.

TOP:A look at alcoves, light plants and beetles BOTTOM: Raptor based on the NZ Pukeko, a kind of purple chicken



The char doing the Spiderman walk, a Weasel in victims bone armour, the Rats and Bats crew concepts.



The secretive Whispers.



Some enviro visualisation sketches.





Raptor prototype1.


Re: Abandoned [WIP] [Re: Nems] #161271
11/03/07 08:52
11/03/07 08:52
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Looks very promising! Thanks for the updates!

Re: Abandoned [WIP] [Re: Pappenheimer] #161272
11/03/07 10:38
11/03/07 10:38
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
User
Poison  Offline
User

Joined: Apr 2007
Posts: 582
Germany
Beautiful Ideas very AWESOME.

Cheers

Poison Byte


Everything is possible, just Do it!
Re: Abandoned [WIP] [Re: Poison] #161273
11/03/07 15:26
11/03/07 15:26
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
You know my thought about this Nems but I'll say it again:
You're quite the artist

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Abandoned [WIP] [Re: frazzle] #161274
11/03/07 17:07
11/03/07 17:07
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline OP

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Nems  Offline OP

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Joined: Mar 2003
Posts: 4,264
Wellington
Thanks guys, appreciate your comments and interest.

As can be seen, even though this is only going to be a 'small' game, its easy to see that its just as complex as developing a 'large' game.

Currently preparing the Forerunner Dev forum up for public access but all team related forums will be closed and inaccessable to non team members.
Its a poweful amount of work just organising things but once that is over, we will be a lot more organised.

The teams focus is phenominal and very supportive, a dam fine team if anyone should ask

Re: Abandoned [WIP] [Re: Nems] #161275
11/03/07 18:52
11/03/07 18:52
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

Expert
aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
Quote:


The teams focus is phenominal and very supportive, a dam fine team if anyone should ask




agreed still waiting for the skin


Visit:
schwenkschuster-design.de
Re: Abandoned [WIP] [Re: aztec] #161276
11/13/07 01:26
11/13/07 01:26
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline OP

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Nems  Offline OP

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Joined: Mar 2003
Posts: 4,264
Wellington
Update...well, we have been very busy with our work and have revisited Collanos, the remote workspace environment for teams but are having some probs there at the moment.
Yet, if we stick with it, we will get a good remote environment to work from.

Public forums now available but with little to show at http://nvisionsnz.com/phpBB3/index.php.

You may post as an annonymous user or register to access a bit more (not much more actually)

This diary will be maintained here and updated when possible.

Re: Abandoned [WIP] [Re: Nems] #161277
11/13/07 04:39
11/13/07 04:39
Joined: Nov 2003
Posts: 1,257
Wade_Adams Offline
Serious User
Wade_Adams  Offline
Serious User

Joined: Nov 2003
Posts: 1,257
Quote:

Update...well, we have been very busy with our work and have revisited Collanos,




Collanos... no say it isn't so! That program makes me want to cry a little bit. It takes way to long to sink up and is in desparite need of a force a fast download button. Nice work so far.


Optimism is an occupational hazard of programming: feedback is the treament.
Kent Beck
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