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Template7 (“t7”) public beta release #1 #161714
10/18/07 03:14
10/18/07 03:14
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline OP
Senior Expert
Doug  Offline OP
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Posts: 8,973
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---SEE Template7 ("t7") public beta release #2" for the new instructions.---

Last edited by Doug; 11/16/07 07:15.

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Re: Template7 (“t7”) public beta release #1 [Re: Doug] #161715
10/18/07 03:47
10/18/07 03:47
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
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Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
No problem with the steps here.

Re: Template7 (“t7”) public beta release #1 [Re: Frederick_Lim] #161716
10/18/07 05:08
10/18/07 05:08
Joined: Aug 2003
Posts: 511
Hilden in Germany
RobH Offline
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RobH  Offline
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Joined: Aug 2003
Posts: 511
Hilden in Germany
No problems with this way. But i can´t run the level. I get a windows error message: Acknex.exe must be closed. I have run it with the last beta(7.07).

After playing a little bit with it i have looked into the project manager. In the notes stands: Behavior File: Behaviors.xml (t7)
Bad Components: XML MISSING!
Camera File: Cameras.xml (proj)
UI File: UI.xml (proj)
Animation File: Animations.xml (t7)
Weapon Def File: Weapons.xml (t7)

Maybe the error comes with the missing xml?

Last edited by RobH; 10/18/07 05:56.
Re: Template7 (“t7”) public beta release #1 [Re: Doug] #161717
10/18/07 07:15
10/18/07 07:15
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
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Felixsg  Offline
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Posts: 567
Spain, Canary Islands
The steps are ok but can't found flare0.pcx and not run
The acklog are ok (excect for the file not found)
I try to check in my laptop, if a problem with my system
A long time ago I ahve the same problem with the shader preview application



Quote:

Log of A7 Engine 7.07.1b run at Thu Oct 18 08:35:08 2007
Felix on Windows NT/2000/XP version 5.1 Build 2600
Options myproj.c -nx 30 -wnd -diag

App C:\Archivos de programa\GStudio7\acknex.exe in C:\test\
MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened
(c)Conitec . Dieburg . San Diego . www.3dgamestudio.com
A7 Engine - Pro Edition V7.07.1b - Oct 8 2007
Beta version
Registered to: *******

Mouse found
Realtek AC97 Audio opened
RADEON 9800 PRO pure T&L device 1ff9 detected
D3D device RADEON 9800 PRO 1ff9 selected
Compiling MYPROJ.C - [Esc] to abort....
PATH C:\Archivos de programa\GStudio7\code\
PATH images\
PATH includes\
PATH maps\
PATH models\
PATH sounds\
PATH textures\
PATH C:\Archivos de programa\GStudio7\templates\t7w_outdoor
PATH C:\Archivos de programa\GStudio7\templates\images
PATH C:\Archivos de programa\GStudio7\templates\includes
PATH C:\Archivos de programa\GStudio7\templates\maps
PATH C:\Archivos de programa\GStudio7\templates\models
PATH C:\Archivos de programa\GStudio7\templates\sounds
PATH C:\Archivos de programa\GStudio7\templates\textures
PATH C:\Archivos de programa\GStudio7\templates\
t7.dll opened.... ....
FLARE0.PCX: Can't open file - any key to abort
Program aborted .
Running MYPROJ.C.
Cancelled - any key to abort
Program aborted
Shutdown
Close level,DLL,objects
Free input,funcs,panels,defs,syns,views,strings,vars..ok
Free sounds,bmaps,fonts,hash,defs1,script..ok
Close dx,multimedia,D3D,engine,physics,nexus..ok
A7 Engine - Pro Edition V7.07.1b - Oct 8 2007
(c)Conitec . Dieburg . San Diego . www.3dgamestudio.com
Registered to: *****
Close window




Note: The files are in the place (flare0.pcx) if I change the name to other avalaible file then not found also)
Can be a problem with case sensative?
In this evenig I install in my laptop I see if have the same problem

Last edited by Felixsg; 10/18/07 11:57.
Re: Template7 (“t7”) public beta release #1 [Re: Felixsg] #161718
10/18/07 16:31
10/18/07 16:31
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
Serious User
LarryLaffer  Offline
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
This must be my birthday!

Thank you for releasing this so soon. I'll provide you with all the feedback you can take.

Downloading now..


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Re: Template7 [Re: LarryLaffer] #161719
10/18/07 18:43
10/18/07 18:43
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873
after level loads engine crashes and offers to send microsoft a report
here's acklog

Quote:

Log of A7 Engine 7.07.1b run at Thu Oct 18 22:38:34 2007
Alex on Windows NT/2000/XP version 5.1 Build 2600
Options myproj.c -nx 30 -diag

App E:\A7\acknex.exe in C:\testbla\bla\
MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened
(c)Conitec . Dieburg . San Diego . www.3dgamestudio.com
A7 Engine - Pro Edition V7.07.1b - Oct 8 2007
Beta version
Registered to: Alexey Rozhkov

Mouse found
SB Live! Audio [A000] opened
RADEON 9250 Series pure T&L device 1ff9 detected
D3D device RADEON 9250 Series 1ff9 selected
Compiling MYPROJ.C - [Esc] to abort....
PATH E:\A7\code
PATH images\
PATH includes\
PATH maps\
PATH models\
PATH sounds\
PATH textures\
PATH E:\A7\templates\t7w_outdoor\
PATH E:\A7\templates\images\
PATH E:\A7\templates\includes\
PATH E:\A7\templates\maps
PATH E:\A7\templates\models\
PATH E:\A7\templates\sounds\
PATH E:\A7\templates\textures\
PATH E:\A7\templates\
t7.dll opened.... .... .
Running MYPROJ.C.
3 objects
Main started
def_startup started
display00_init_startup started
lensflare00_start_startup started
WDL-Loaded:lensFlare.c
D3D_Init Window: 800x600x-9
Backbuffer: 800x600 -> Window: 1x800x600x32
Video memory found: 104 MB
Main loop....ok...
Level(outside.wmb)
NewLevel at 3.186
LevelInit at 3.186
LevelLoad at 3.194...cmap,357 ents,16 verts,0 lmaps,4 texs,24 faces,pvs,hull
PhysicsInit at 3.388
Physics restarted
ObjForModel at 3.400...ok
LevelReady at 5.304....ok
1st frame - 106496K... ok




Re: Template7 (“t7”) public beta release #1 [Re: RobH] #161720
10/18/07 21:53
10/18/07 21:53
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline OP
Senior Expert
Doug  Offline OP
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Quote:

...But i can´t run the level. I get a windows error message: Acknex.exe must be closed. I have run it with the last beta(7.07).

... In the notes stands:
Behavior File: Behaviors.xml (t7)
Bad Components: XML MISSING!
Camera File: Cameras.xml (proj)
UI File: UI.xml (proj)
Animation File: Animations.xml (t7)
Weapon Def File: Weapons.xml (t7)





First off, this is an excellent bug report. If all bug reports had this level of information, my life would be much easier.

Look in your GStudio folder under "templates\xml", is there a "Components.xml" file? If so, can you give me the entire path of that folder (e.g. C:\Program Files\GStudio7\templates\xml)?


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Re: Template7 (“t7”) public beta release #1 [Re: Felixsg] #161721
10/18/07 22:01
10/18/07 22:01
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline OP
Senior Expert
Doug  Offline OP
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Quote:

The steps are ok but can't found flare0.pcx and not run
...
Note: The files are in the place (flare0.pcx) if I change the name to other avalaible file then not found also)
Can be a problem with case sensative?
In this evenig I install in my laptop I see if have the same problem




Let me know how the laptop install goes. It shouldn't be case sensitive.


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Re: Template7 [Re: Shadow969] #161722
10/18/07 22:10
10/18/07 22:10
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline OP
Senior Expert
Doug  Offline OP
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Quote:

after level loads engine crashes and offers to send microsoft a report
here's acklog




Okay, this one makes no sense. Does it show anything on the screen after the load and before the error report? Or does it crash before opening the view window?


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Re: Template7 [Re: Doug] #161723
10/18/07 22:45
10/18/07 22:45
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
I get after a short moment of the engine running the error message you can see in this extract from the acklog.txt:

Quote:


Main started
def_startup started
display00_init_startup started
lensflare00_start_startup started
WDL-Loaded:lensFlare.c
D3D_Init Window: 800x600x-9 -> Window: 1x800x600x32
Video memory found: 28 MB
Main loop.....
Level(outside.wmb)...cmap,357 ents,16 verts,0 lmaps,4 texs,24 faces,pvs,hull
Physics restarted...ok....ok
1st frame - 28672K... ok
Error E1513: Crash in main
Normal exit






These are the notes from the project manager:

Quote:


Project Manager: 2.0

T7 Path: C:\Program Files\GStudio7\templates\xml\
Proj Path: E:\TempTest\Ha\

Behavior File: Behaviors.xml (t7)
Bad Components: XML MISSING!
Camera File: Cameras.xml (proj)
UI File: UI.xml (proj)
Animation File: Animations.xml (t7)
Weapon Def File: Weapons.xml (t7)





The Components.xml file exists at this path:
E:\A7.07.1\templates\xml

Last edited by Slin; 10/18/07 22:49.
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