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Re: Template7 [Re: Slin] #161724
10/18/07 23:09
10/18/07 23:09
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline OP
Senior Expert
Doug  Offline OP
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Quote:

The Components.xml file exists at this path:
E:\A7.07.1\templates\xml




How did it get there?
It should be in your T7Path or Proj Path (listed above).


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Re: Template7 [Re: Doug] #161725
10/18/07 23:16
10/18/07 23:16
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
That folder doesn`t even exist.

Re: Template7 [Re: Slin] #161726
10/18/07 23:23
10/18/07 23:23
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline OP
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Doug  Offline OP
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Joined: Jul 2000
Posts: 8,973
Bay Area
Okay, I must of missed a hard coded path somewhere (this is what testing is for). I'll retool it tonight and (hopefully) have it fix in 24 hours.

Thanks for spotting this.


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Re: Template7 [Re: Doug] #161727
10/19/07 04:33
10/19/07 04:33
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline OP
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Doug  Offline OP
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Joined: Jul 2000
Posts: 8,973
Bay Area
Slin: temp fix, go to your project folder (E:\TempTest\Ha\) and open up myProj.xml using notepad.

Find the line:
Code:
<Paths proj_file="E:\TempTest\Ha\" t7_file="C:\Program Files\GStudio7\templates\xml\" />



and replace it with:

Code:
<Paths proj_file="E:\TempTest\Ha\" t7_file="E:\A7.07.1\templates\xml" />



Let me know if that works.

Shadow969: I think this will work for you as well, just replace "C:\Program Files\GStudio7\templates\xml\" with the actual path of your "templates\xml" folder.


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Re: Template7 [Re: Doug] #161728
10/19/07 04:45
10/19/07 04:45
Joined: Aug 2003
Posts: 511
Hilden in Germany
RobH Offline
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RobH  Offline
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Posts: 511
Hilden in Germany
The components.xml exists. My Path: F:A7 Beta/templates/xml

I have done the same thing eith the xml file, now the project manager shows all and the engine starts. It looks very cool.

Last edited by RobH; 10/19/07 04:50.
Re: Template7 [Re: RobH] #161729
10/19/07 05:00
10/19/07 05:00
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Posts: 2,713
Lübeck
I thought that I already tried that, but it seems as if I did something wrong (though I don`t know what I could do wrong there...).It works fine now with the fix.

Re: Template7 [Re: Doug] #161730
10/19/07 07:28
10/19/07 07:28
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
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Felixsg  Offline
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Joined: May 2003
Posts: 567
Spain, Canary Islands
Quote:

Slin: temp fix, go to your project folder (E:\TempTest\Ha\) and open up myProj.xml using notepad.

Find the line:
Code:
<Paths proj_file="E:\TempTest\Ha\" t7_file="C:\Program Files\GStudio7\templates\xml\" />



and replace it with:

Code:
<Paths proj_file="E:\TempTest\Ha\" t7_file="E:\A7.07.1\templates\xml" />



Let me know if that works.

Shadow969: I think this will work for you as well, just replace "C:\Program Files\GStudio7\templates\xml\" with the actual path of your "templates\xml" folder.




In a spanish windows "program files" will be "Archivos de Programa" Also I change the EXE_PATH by c:\\archivos de programa\\Gstudio7\\... in the .wdl
and now if works

Re: Template7 [Re: Felixsg] #161731
10/19/07 08:01
10/19/07 08:01
Joined: Aug 2003
Posts: 511
Hilden in Germany
RobH Offline
User
RobH  Offline
User

Joined: Aug 2003
Posts: 511
Hilden in Germany
One question Doug, how can we change the weapons in the engine. The enemy´s kill me everytime because i can´t shoot. Fantastic work with the templates, a lot to learn. The beahvior and skills look very different then the old template_6.

Re: Template7 [Re: RobH] #161732
10/19/07 11:44
10/19/07 11:44
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873
Yeah, now it works, thanks Doug!
Btw, how can i become a betatester?

Re: Template7 [Re: Shadow969] #161733
10/19/07 14:51
10/19/07 14:51
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
Serious User
LarryLaffer  Offline
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Joined: Jul 2004
Posts: 1,205
Greece
Hey Doug,

It all worked smooth here, cause my Gstudio7 dir was the same as yours anyway.. I took a close look at the new templates and by the majority I'm very impressed and pleased with what I saw..

Here's how I understood that the new templates work.. (let me know if I'm wrong somewhere..). components are stored in an xml and can be used (and re-used) for all sort of different behaviors like player's and Npc actions. When adding a new model in WED and assign for example the t7_biped_player action on it, the namesake xml behavior window will pop up if you click on behavior. Whatever you change in there is no longer saved in the entity's skills but in a different xml which gets exported when you publish. Xml data can be accessed and altered using the t7.dll functions.

Pros

1. I really liked how the Project Wizard created a new dir for you somewhere, including folders and files in it from a custom xml file. That would prove tremendously useful..

2. I also love the new xml system, in comparison with everything being saved in the script files in T6

3. Expand/Collapse buttons for the Behavior windows.. Good stuff

Bugs

4. The scrolling in the Behavior window doesn't work. If the components expand more than the window size, they dissapear into their own panel.

5. In my computer, it crashes when I publish your 't7 outside' project and try to run it from the executable. However, it works fine when I run it from WED (not published).

6. When published, only myProj.xml gets exported in the 'myProj.cd' directory. Inside there's a line:
'<Paths proj_file="C:\Documents and Settings\Larry Laffer\My Documents\t7 Outside\" t7_file="C:\Program Files\GStudio7\templates\xml\" />' that tells it that the rest xmls are in my GameStudio folder, but that means the game will crash when i send it to a pc without gamestudio installed.

7. Not a bug, but if you need help fixing your comments, then some are wrong above the entity_get_vec(..) in line:88 at t7.h. Let me know if you need more feedback like that, or if it's not important at this stage


Questions

8. In T6 we could have pictures displayed on the customizable panels which was a really cool idea. Will this be possible in t7?

9. Haven't found a function entity_get_str(..). I guess it just isn't ready yet?

10. t7Camera.h has certain camera function prototypes that are commented as DLL functions. Does this mean T7 are going to be closed sourced?

11. How do we let the user change general parameters now(apart from behaviors)? Didn't see any examples, but i did saw some T6 comments in startup.c, like:

Code:

// entry: Select the background bitmap
// id: 9
// help: This will coverup the game window while the logos are being displayed.
BMAP* startup01_backgrnd_bmp = "black.pcx"; // the default A5 logo in templates



Hope that's not gonna be it.. I saw Cameras.xml with some parameters that looked like it, but i haven't found any function in t7.h to retrieve that information, or where will the user be able to change those parameters using customizable panels.


Suggestions

12. How about being able to permanently dock the behavior panels (and all other customizable panels) in the main WED window, like this:



and maybe even the project manager window can be docked, so the user can choose which panel he wants to configure from a list of Cameras.xml, Weapons.xml etc... Will save a lot of clicks, and WED will look like unity's cool interface:



13. For customizing flags and the sort, I'd much rather prefer showing a checkbox in the behavior panel, than a pop-up list where you can choose True or False. Saves time imo..



That's it.. If i'm not clear somewhere, plz let me know so i can add more screenshots and the sort.. I just didn't want to make a long post longer..

btw, my notes from Project Manager are:

Code:

Project Manager: 2.0

T7 Path: C:\Program Files\GStudio7\templates\xml\
Proj Path: C:\Documents and Settings\Larry Laffer\My Documents\t7 Outside\

Behavior File: Behaviors.xml (t7)
Component File: Components.xml (t7)
Warning(LoadProperty): CMP(animate): Property "animGroup" using unknown type.
-->"animGroup"
Warning (LoadProperty) "brain :Property found without name. Not added.
Camera File: Cameras.xml (proj)
UI File: UI.xml (proj)
Animation File: Animations.xml (t7)
Weapon Def File: Weapons.xml (t7)




and once again, amazing work on the templates. I can see what danting task this must have been...

Cheers,
Aris


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