Gamestudio Links
Zorro Links
Newest Posts
MT5 bridge not working on MT5 v. 5 build 4160
by EternallyCurious. 04/25/24 20:49
Data from CSV not parsed correctly
by EternallyCurious. 04/25/24 10:20
Trading Journey
by howardR. 04/24/24 20:04
M1 Oversampling
by Petra. 04/24/24 10:34
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
StartWeek not working as it should
by jcl. 04/20/24 08:38
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (EternallyCurious, AndrewAMD, TipmyPip, Quad), 889 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Mega_Rod, EternallyCurious, howardR, 11honza11, ccorrea
19048 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 6 1 2 3 4 5 6
Re: Template7 [Re: LarryLaffer] #161734
10/19/07 17:26
10/19/07 17:26
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
Not sure if this is to mention here. But WED exe from the beta patch 7.071 still shows 7.06 in the help/ about WED box. Running a project shows the watermark from 7.071 though.

Another thing i noticed is the project wizard. There is a line for the folder name. But it asks you to enter the Project name here

I also cannot enter a main script. Gives me "WED untitled level" warning at the buttons under map properties.


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Template7 [Re: Slin] #161735
10/19/07 19:41
10/19/07 19:41
Joined: Mar 2005
Posts: 134
J
jeffmorris Offline
Member
jeffmorris  Offline
Member
J

Joined: Mar 2005
Posts: 134
The outdoor level worked fine. After creating a blank level, I inserted a 3D model of a hotel building and a 3D character into the level. I assigned the "t7_biped_player" behavior to the 3D character. I can't move the character but I can use the mouse to look around.

Re: Template7 [Re: RobH] #161736
10/19/07 20:03
10/19/07 20:03
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline OP
Senior Expert
Doug  Offline OP
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
RobH: You should be able to fire right away. Does a “cross-hair” appear on your screen?


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: Template7 [Re: LarryLaffer] #161737
10/19/07 20:24
10/19/07 20:24
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline OP
Senior Expert
Doug  Offline OP
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
LarryLaffer: Thanks for the feedback. I knew you would have a lot to say.

I'll talk more about t7 later. But the short summery is: Game Entities (GEs) in t7 are made from a collection of components (CMPs) attached to a single entity. Each CMP can have several data fields that can be set or read. They can also have several actions that they react to.

The WED behavior panel creates a data entry that automatically adds CMPs and edits data fields when an entity is loaded (it uses the entity's name for lookup).

In the coming weeks I will cover how this is done, how you can do it using LiteC, how to send/get actions from GEs, and how to make your own CMPs.



4)Scrolling works for me, so I probably missed something while testing. Can you be more clear on how you get this problem to happen?

5&6) Publish does not work yet. We are still in beta, so I don't want you to publish anything yet.

7)Comments are always important. Comments == Documentation, so please let me know about any problems you find. What's wrong with line 88 in t7.h?

8)I'm not sure if adding pictures would fit with the new panel design, but I could be convinced otherwise. Do you want a single picture at the top of the panel, or something else?

9)So far, none of the components return a string value. When one does, I'll add it.

10)The logic behind t7 is that it should be usable by anybody (no C++ skills, no external compiler). That said, I'm happy to report that JCL is letting me release the full source code for t7!

But, right now, I want to concentrate on making t7 usable for non-programmers. Once the code gets released, I'll be very busy.

11) I plan on using XML files for everything that can be edited (display.xml, input.xml, ai.xml). But, right now, I'm using some template6 code so we can test things.

12) Docking panels are a good idea, but more complex than you might think to do right. Another idea I have is to make the editor a stand-alone application that can run on top of WED, SED, MED, and the game while running. Both ideas are "Version 2.0", meaning I want to get the basics covered first before adding this level of polish.

13) True/False as a drop-down is a hack. I'll change that, but maybe not until "Version 2.0".

Thanks for the notes, as you can see not everything is finished yet. Its going to get a lot more exciting real soon.


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: Template7 [Re: Tiles] #161738
10/19/07 20:34
10/19/07 20:34
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline OP
Senior Expert
Doug  Offline OP
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Quote:

Not sure if this is to mention here. But WED exe from the beta patch 7.071 still shows 7.06 in the help/ about WED box. Running a project shows the watermark from 7.071 though.




Good catch, but this is more a question for the beta group (or the public beta thread). I don't have any control over WED other than the Wizard, Project Manager, and Behavior Panel.

Quote:

Another thing i noticed is the project wizard. There is a line for the folder name. But it asks you to enter the Project name here




Not sure I understand this. The Folder Name is the name of the new folder that gets created (e.g. Project Path: "C:\t7Proj" with Folder Name: "one" will create a folder called "one" at "C:\t7Proj"). Does the wizard do something else for you?


Quote:

I also cannot enter a main script. Gives me "WED untitled level" warning at the buttons under map properties.




The main script is already attached (myProj.c). Are you trying to attach a different one?


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: Template7 [Re: jeffmorris] #161739
10/19/07 20:40
10/19/07 20:40
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline OP
Senior Expert
Doug  Offline OP
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Quote:

The outdoor level worked fine. After creating a blank level, I inserted a 3D model of a hotel building and a 3D character into the level. I assigned the "t7_biped_player" behavior to the 3D character. I can't move the character but I can use the mouse to look around.




Well, this is beyond the scope of the first test, but what the hell.

First, make sure to rebuild the level. Then make sure the model isn't in the ground (press "F7" to get a 3rd person view).


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: Template7 [Re: Doug] #161740
10/19/07 23:00
10/19/07 23:00
Joined: Mar 2005
Posts: 134
J
jeffmorris Offline
Member
jeffmorris  Offline
Member
J

Joined: Mar 2005
Posts: 134
I press "F7" key the first time and I get the view of the 3D character from behind him and his feet are on the floor. I press "F7" key the second time and the camera view is on the floor. I see the walls and ceilings but I don't see the floor.

Re: Template7 [Re: jeffmorris] #161741
10/20/07 02:24
10/20/07 02:24
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline OP
Senior Expert
Doug  Offline OP
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
jeffmorris: Okay, which keys are you using to move the player?


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: Template7 [Re: Doug] #161742
10/20/07 02:27
10/20/07 02:27
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline OP
Senior Expert
Doug  Offline OP
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Pick up your updated WDLV DLL here.

The should find the correct path to the T7 XML folder. If not, let me know.


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: Template7 [Re: Doug] #161743
10/20/07 04:38
10/20/07 04:38
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
It works fine now.

Page 3 of 6 1 2 3 4 5 6

Moderated by  HeelX, rvL_eXile 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1