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Re: Template7 (“t7”) public beta release #1 [Re: Felixsg] #161754
10/22/07 17:28
10/22/07 17:28
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline OP
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Doug  Offline OP
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Felixsg: Are you using the updated WDLV.dll (linked above)?


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Re: Template7 [Re: Doug] #161755
10/22/07 17:32
10/22/07 17:32
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
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Tiles  Offline
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Joined: Sep 2007
Posts: 658
germany
Quote:

This is a Windows "feature" / WED bug.
When WED starts up it checks for the last folder it opened. If the folder is missing, Windows helps by recreating it.




Phew. Thanks for confirming. This one made me mad

Will post it in the bug section now too

Last edited by Tiles; 10/22/07 17:33.

trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Template7 [Re: Doug] #161756
10/22/07 18:25
10/22/07 18:25
Joined: Mar 2005
Posts: 134
J
jeffmorris Offline
Member
jeffmorris  Offline
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J

Joined: Mar 2005
Posts: 134
How do I send you the level that I created using Blank Level template?

Re: Template7 [Re: jeffmorris] #161757
10/23/07 19:01
10/23/07 19:01
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline OP
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Doug  Offline OP
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Beta testing on hold for right now (trying to help people with major wildfire plus saving my own skin).

Keep poking at it, but don't expect an answer from me until after this blows over...


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Re: Template7 [Re: Doug] #161758
10/25/07 15:48
10/25/07 15:48
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
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D3D  Offline
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Posts: 1,551
Netherlands
Well hope you stay safe and the Conitec office don't burn down. Those fires look very disturbing, even from this great distance.


smile
Re: Template7 [Re: Slin] #161759
10/26/07 17:22
10/26/07 17:22
Joined: Oct 2005
Posts: 4
A
amplexus Offline
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amplexus  Offline
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A

Joined: Oct 2005
Posts: 4
I'm trying to get lifts working with t7, but the map entity I have is not activating, and is somehow passable, even though it is not set a so in properties. can anyone help?

Re: Template7 [Re: jeffmorris] #161760
10/26/07 17:50
10/26/07 17:50
Joined: Jul 2000
Posts: 8,973
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Doug Offline OP
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Doug  Offline OP
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Quote:

How do I send you the level that I created using Blank Level template?




I just need the object you are walking on.
If it is less than 1mb zipped, send it to my email ( dposton(at_)conitec(_dot)net ). Larger files can be sent to the ftp server:
ftp.coniroot.de
user: public
pass: public


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Re: Template7 [Re: amplexus] #161761
10/26/07 17:51
10/26/07 17:51
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline OP
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Doug  Offline OP
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Quote:

I'm trying to get lifts working with t7, but the map entity I have is not activating, and is somehow passable, even though it is not set a so in properties. can anyone help?




What steps are you doing to add the lift?


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Re: Template7 [Re: jeffmorris] #161762
10/29/07 00:39
10/29/07 00:39
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline OP
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Doug  Offline OP
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Posts: 8,973
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Quote:

I inserted a 3D model of a hotel building and a 3D character into the level. I assigned the "t7_biped_player" behavior to the 3D character. I can't move the character but I can use the mouse to look around.




Thanks for the level.
You forgot to set the hotel building's "polygon" flag in WED.


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Re: Template7 [Re: Doug] #161763
10/29/07 01:55
10/29/07 01:55
Joined: Mar 2005
Posts: 134
J
jeffmorris Offline
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jeffmorris  Offline
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J

Joined: Mar 2005
Posts: 134
I still can't move the 3D character after setting the hotel building's polygon flag in WED.

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