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Re: Template7 [Re: Slin] #161744
10/20/07 07:02
10/20/07 07:02
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
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Joined: Sep 2007
Posts: 658
germany
Ah, nevermind with the no mainscript warning. Stupid User fault. I wanted to create a new level. And forgot to save. Sorry

For what i mean with Folder Name versus Project Filename is this:



There is a warning for missing Project Filename when you forget to fill this line out. But no line for Project Filename. Just a line for a Folder Name. Wouldn't it be better to call the warning "Folder Name missing"? Or the line "Project Filename"? Where it becomes confusing in this case is that there is a "Project Name" Line. And i needed a few moments to realize that the warning was for the "Folder Name" line. And not for the "Project Name" line:)


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Template7 [Re: Tiles] #161745
10/20/07 07:40
10/20/07 07:40
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
Yup, the new WDLV file solves the problem

One more. Not sure if this is a Gamestudio bug. Or a Windows bug. I have something curious here. To test the template i created a folder called test for my project. I deleted it then. Closed WED. Opened WED to repeat it, using "test" for my new folder again, and got a warning that the folder still exists. The reappeared folder is empty. So the content is deleted. But the folder itself always reappears. Long story short end: I can delete the folder called test as often as i want. When i open WED the folder is back:

Note, WED is NOT acessing the test folder in any way here. I have created it a few sessions before. There is also no Antivirus software or any backupsoftware running.



First i delete the folder:



Then i close the WED:



And when i reopen the WED the formerly deleted folder strikes back



Anyone have seen this before? I am clueless here.


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Template7 [Re: Doug] #161746
10/20/07 09:12
10/20/07 09:12
Joined: Mar 2005
Posts: 134
J
jeffmorris Offline
Member
jeffmorris  Offline
Member
J

Joined: Mar 2005
Posts: 134
On the outdoor level, I used the A, S, D, and W keys to move the player. On the blank level with hotel building, I can't move the player at all. I wish that I can use the arrow keys or the gamepad to move the player.

Re: Template7 [Re: jeffmorris] #161747
10/20/07 16:44
10/20/07 16:44
Joined: Aug 2003
Posts: 511
Hilden in Germany
RobH Offline
User
RobH  Offline
User

Joined: Aug 2003
Posts: 511
Hilden in Germany
Hi Doug, i have no hud, and still can´t shoot!

Ok, i have played and found the thing why i can´t shoot. The start weapon was set to 0! After changing to 1 it works.

Last edited by RobH; 10/21/07 14:18.
Re: Template7 [Re: Tiles] #161748
10/21/07 01:34
10/21/07 01:34
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
Thanks for Template 7 Doug, I couldn't wait forward testing them. So after the installation I had the following problem, that after starting the game it crashes immediately, although the game started after changing the path like you said from t7_file="C:\Program Files\GStudio7\templates\xml\" to this t7_file="C:\Programme\GStudio7\templates\xml\" in this file myProj.xml.

The game is working properly, but as soon as I die it's not restarting.Is that normal? When I am approaching the woods I can see lots of holes in there, looks like the Alpha channel was on?

I noticed an additional information in the t7 Project Manager showing the following warning:
Warning(LoadProperty): CMP(animate): Property "animGroup" using unknown type.
-->"animGroup" Warning (LoadProperty) "brain: Property found without name. Not added.


Regards, Robert

Quote
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by Albert Einstein

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Re: Template7 (“t7”) public beta release #1 [Re: Doug] #161749
10/21/07 08:52
10/21/07 08:52
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
Whell I reinstall the gamestudio in c:\gstudio7
and confirm are a bug in the tamplates or in the engine
can't support long paths appear have a limit and when
the engine try to found anything then can't work
c:\archivos de programa\gstudio7\templates are to long for the engine or for the templates but I think is a bug of the engine

Re: Template7 [Re: Tiles] #161750
10/22/07 17:08
10/22/07 17:08
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline OP
Senior Expert
Doug  Offline OP
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Tiles: Thanks. The field use to be called Project Filename but I changed it to "Folder Name". It looks like I forgot to update the warning message as well.

Good catch.


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Re: Template7 [Re: Tiles] #161751
10/22/07 17:19
10/22/07 17:19
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline OP
Senior Expert
Doug  Offline OP
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Quote:

One more. Not sure if this is a Gamestudio bug. Or a Windows bug. I have something curious here. To test the template i created a folder called test for my project. I deleted it then. Closed WED. Opened WED to repeat it, using "test" for my new folder again, and got a warning that the folder still exists. The reappeared folder is empty. So the content is deleted. But the folder itself always reappears. Long story short end: I can delete the folder called test as often as i want. When i open WED the folder is back:




This is a Windows "feature" / WED bug.
When WED starts up it checks for the last folder it opened. If the folder is missing, Windows helps by recreating it.

Go ahead and post this in the general bugs section, since there are ways to avoid this (but I don't have access to the core WED code).


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Re: Template7 [Re: jeffmorris] #161752
10/22/07 17:25
10/22/07 17:25
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline OP
Senior Expert
Doug  Offline OP
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Quote:

On the outdoor level, I used the A, S, D, and W keys to move the player. On the blank level with hotel building, I can't move the player at all. I wish that I can use the arrow keys or the gamepad to move the player.




Are you walking on the hotel? And is the hotel a model?

Can you send me the level?


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Re: Template7 [Re: rojart] #161753
10/22/07 17:27
10/22/07 17:27
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline OP
Senior Expert
Doug  Offline OP
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
rojart:
1) Correct, no respawn on death (beta only).
2) I'll look at the woods.
3) Those warning messages tell me I haven't finished Animation and Brains yet.


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