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MystyMood is here... #162461
10/21/07 03:09
10/21/07 03:09
Joined: Mar 2005
Posts: 969
ch
Loopix Offline OP
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Loopix  Offline OP
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Joined: Mar 2005
Posts: 969
ch
Hello community

A couple of months ago I decided to update and bundle all that outdated environment stuff on my HD...mainly pushed by two projects that were showing interest in some of my environment ideas (Chooper-Zone and Territory...both will be released later this year...hopefully )

MystyMood is an environment template that should work with any other code within any 3dgs-outdoor-project. There are two versions: A6 and A7(wich includes realtime water reflection). Almost any value is easyly adjustable and as it is not heavyly shader powered, it might run at acceptable framerates

MystyMood contains a html helpfile with some usefull express-tutorials for outdoor level building. There is also an online version of the helpfile...it's telling more details about the features.
MystyMood also contains a demolevel to examine!

You can find the MystyMood download on my site (easy...->templates...)

I want to specialy thank Slin who helped me to get the shorebreak working...and with some other coding issues as well Thanks also to xXxGuitar511 for the awesome fog-fade-code...and to ventilator for the image writing code from the wiki!

Finaly you should know that I'm not really a coder and that all this could probable be made with half the code

Here a few pictures of the demo-level showing the mood/weather/daytime changes:








Re: MystyMood is here... [Re: Loopix] #162462
10/21/07 04:03
10/21/07 04:03
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Nems  Offline

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Joined: Mar 2003
Posts: 4,264
Wellington
Awesome thanks Loopix, could really use some of these.
Love the shore break effect.

Re: MystyMood is here... [Re: Nems] #162463
10/21/07 07:56
10/21/07 07:56

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Anonymous
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Thx Loopix,
But a question, how do you do these nice softshadows in picture one from the palms??

Re: MystyMood is here... [Re: ] #162464
10/21/07 08:48
10/21/07 08:48
Joined: Mar 2005
Posts: 969
ch
Loopix Offline OP
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Loopix  Offline OP
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Posts: 969
ch
MystyMood contains a shadowbaker that lets you bake object shadows into an existing terrain shadowmap (wich is anyway being created when using Earthsculptor). It does this by pressing the g-key on your keyboard (when in shadow generation mode). Same with the shorebreak generation (by pressing the h-key).
Please read the manual for more information...it's all explained there

thx!

Re: MystyMood is here... [Re: Loopix] #162465
10/21/07 09:20
10/21/07 09:20
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Posts: 5,900
Bielefeld, Germany
Unbelievable! Fantastic contribution!

Re: MystyMood is here... [Re: Pappenheimer] #162466
10/21/07 09:36
10/21/07 09:36
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
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Joined: May 2005
Posts: 819
U.S.
very generous , thnx

Re: MystyMood is here... [Re: Why_Do_I_Die] #162467
10/21/07 10:02
10/21/07 10:02
Joined: Aug 2002
Posts: 365
netherlands
Lennart_hillen Offline
Senior Member
Lennart_hillen  Offline
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Posts: 365
netherlands
Wonderful contribution loopix! Indeed very generous!

Re: MystyMood is here... [Re: Lennart_hillen] #162468
10/21/07 10:16
10/21/07 10:16
Joined: Aug 2003
Posts: 511
Hilden in Germany
RobH Offline
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RobH  Offline
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Posts: 511
Hilden in Germany
Fantastic contribution! Thanks for this Loopix.

Re: MystyMood is here... [Re: RobH] #162469
10/21/07 10:39
10/21/07 10:39
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline
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demiGod  Offline
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Posts: 752
Portugal
Very very generous!

Re: MystyMood is here... [Re: RobH] #162470
10/21/07 10:41
10/21/07 10:41
Joined: Mar 2005
Posts: 969
ch
Loopix Offline OP
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Loopix  Offline OP
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Thanks for appreciating I just noticed some false default value settings and will now upload a fixed version...should be ready in half an hour.

I'll be gald for bug reports and help assistance

known bugs:
-when using realtime reflection for a second small watersurface (e.g. river) within the same view, there will be a view angle issue...not too disturbing but maybe someone knows how to fix this?

-with very fast weather_fadespeed settings, the fog adjustment may flicker!

-With A7 (I think JCL made some changes on how the sky entities are rendered) I get sun and moon distortions in the zenith...maybe I should simply use normal view entities

-probable some other bugs


btw. I'll be glad to see improovements from anyone on this open source project...I'm really a poor coder and would like to learn how to do better...

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