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Re: MystyMood is here... [Re: Loopix] #162491
10/22/07 23:14
10/22/07 23:14
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Thanks for your work Loopix. And also to everyone else who helped make this.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: MystyMood is here... [Re: William] #162492
10/23/07 02:39
10/23/07 02:39
Joined: Jul 2003
Posts: 47
Indiana
S3an Offline
Newbie
S3an  Offline
Newbie

Joined: Jul 2003
Posts: 47
Indiana
Thanks so much for this free resource! It really is a great help to have all these things in ONE package that work together!


A6 / A7 Commercial
Re: MystyMood is here... [Re: William] #162493
10/23/07 11:22
10/23/07 11:22
Joined: Jan 2002
Posts: 454
Germany
CD_saber Offline
Senior Member
CD_saber  Offline
Senior Member

Joined: Jan 2002
Posts: 454
Germany
Ok, now I fixed both problems.
But there is another big problem :
The generated shadows do not have the right position... what went wrong?
heres a picture:

Look here

Another problem is that the models with the object action do not have the pan they have in med, how can I switch the auto-pan off?



Last edited by CD_saber; 10/23/07 12:21.

Ja, lach du nur du haariges Pelzvieh!
Re: MystyMood is here... [Re: CD_saber] #162494
10/23/07 14:00
10/23/07 14:00
Joined: Mar 2005
Posts: 969
ch
Loopix Offline OP
User
Loopix  Offline OP
User

Joined: Mar 2005
Posts: 969
ch
For the terrain shadows:
Make sure your terrain has vertex #1 in the upper left corner (check that in MED by selecting the the vertice...you'll see the number at the bottom task-bar from MED). If this isen't the case, mirror or rotate the terrain until you get it there (might need to convert the terrain to mdl...and convert it back to terrain). You will also have to mirror/rotate your shadowmap accordingly (before it's used to bake the object shadows in). Also make sure your terrain center is at origin 0,0,0. This problem can appear by importing terrains generated with other software than MED....depending on the software.

For the pan angle:
Simply uncheck the "random_pan" flag in the objects behaviour panel

Re: MystyMood is here... [Re: Loopix] #162495
10/23/07 16:11
10/23/07 16:11
Joined: Jan 2002
Posts: 454
Germany
CD_saber Offline
Senior Member
CD_saber  Offline
Senior Member

Joined: Jan 2002
Posts: 454
Germany
The random_pan flag is not checked!!!


Ja, lach du nur du haariges Pelzvieh!
Re: MystyMood is here... [Re: Loopix] #162496
10/27/07 20:05
10/27/07 20:05
Joined: Feb 2005
Posts: 29
jemen Offline
Newbie
jemen  Offline
Newbie

Joined: Feb 2005
Posts: 29
Loopix it is a mark of good quality.
Thank U.


Jemen - Out:.... www.theJemReport.com
Re: MystyMood is here... [Re: jemen] #162497
11/02/07 23:30
11/02/07 23:30
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
just, wow


3333333333
Re: MystyMood is here... [Re: Quad] #162498
11/14/07 12:53
11/14/07 12:53
Joined: Mar 2005
Posts: 969
ch
Loopix Offline OP
User
Loopix  Offline OP
User

Joined: Mar 2005
Posts: 969
ch
Just to let you know...

There is now a lite-c version of MystyMood

Needs the latest A7 public beta to run.

Thanks for conversion to Shadow969 and to D3D who was the initiator!

Re: MystyMood is here... [Re: Loopix] #162499
11/14/07 18:36
11/14/07 18:36
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Great, thanks for the effort

Cheers

Frazzle


Antec® Case
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MystyMood is here... [Re: frazzle] #162500
11/14/07 21:17
11/14/07 21:17
Joined: Sep 2006
Posts: 188
Latvia
MDI Offline
Member
MDI  Offline
Member

Joined: Sep 2006
Posts: 188
Latvia
All is really nice - weather, water, terrain! Only one criminal dislike here -- fps on 10 is tooo les to play anything maded on this map.
Possible in future this you could try balance.


Latvija rullē
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