Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (TipmyPip, AndrewAMD), 911 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 4 1 2 3 4
Re: Submachine gun or Rifle? not sure [Re: jumpman] #162723
11/11/07 01:29
11/11/07 01:29
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Wow! You are doing amazing stuff!

In case that you use it for first person too. You shouldn't reduce it, simply add LODs.

You could sell this gun seperately! Start a gun shop in Second Life to earn some extra money!

Re: Submachine gun or Rifle? not sure [Re: Pappenheimer] #162724
11/11/07 02:14
11/11/07 02:14
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline OP
Serious User
jumpman  Offline OP
Serious User

Joined: Apr 2002
Posts: 1,246
ny
hey thanks pappenheimer! Does second life let you use outside software to make the models?

Here's the reduced version of the model, I trimmed it down to a total of 1270 polygons from 3k. It was important to keep the silhouette of the gun distinct while reducing polys. The outline of the gun is the most important because thats its "character".

Even though lots of definition was lost, such as sharp rims and ridges on the front grip area, the texture should be able to pick up the slack, and the normal map should add a bit more:


Re: Submachine gun or Rifle? not sure [Re: jumpman] #162725
11/11/07 07:05
11/11/07 07:05
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline OP
Serious User
jumpman  Offline OP
Serious User

Joined: Apr 2002
Posts: 1,246
ny
I textured the gun. I have problems working with inorganic models and my tablet. Its hard to draw straight lines and stuff, and in the end the gun texture looks like a painting, although it fits with the style of the characters Im going to make:

KEITH IS READY TO ROCK


seeing him actually hold the gun is encouraging.

Last edited by jumpman; 11/11/07 07:06.
Re: Submachine gun or Rifle? not sure [Re: jumpman] #162726
11/11/07 08:54
11/11/07 08:54
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
He is cool! GO Keith

Re: Submachine gun or Rifle? not sure [Re: Nems] #162727
11/11/07 09:32
11/11/07 09:32
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873
Keith is funny But still cool

Re: My Game Progress [Re: jumpman] #162728
11/11/07 11:03
11/11/07 11:03
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Amazing stuff, I watched the video a few times, it is quite entertaining!
btw. cool style in the combination of test objects and some nice stuff like the lasers.


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: My Game Progress [Re: ShoreVietam] #162729
11/12/07 08:08
11/12/07 08:08
Joined: Oct 2004
Posts: 7
NY
Error Offline
Newbie
Error  Offline
Newbie

Joined: Oct 2004
Posts: 7
NY
Wow. Great work.

Re: My Game Progress [Re: Error] #162730
11/12/07 08:44
11/12/07 08:44
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
Wow, that's some awesome stuff.. Care sparing the bone/rig adjustements code?
Would be awesome to be implemented to our engine, since we already have bone animation (rigs exported from Blender)


Looking forward on this, this is may become another "Lived"-scale thread


"Yesterday was once today's tomorrow."
Re: My Game Progress [Re: Inestical] #162731
11/12/07 09:05
11/12/07 09:05
Joined: Oct 2003
Posts: 702
Z
zazang Offline
User
zazang  Offline
User
Z

Joined: Oct 2003
Posts: 702
awesome !


I like good 'views' because they have no 'strings' attached..
Re: My Game Progress [Re: zazang] #162732
11/12/07 13:22
11/12/07 13:22
Joined: Apr 2005
Posts: 1,058
Luzern
Nicolas_B Offline
Serious User
Nicolas_B  Offline
Serious User

Joined: Apr 2005
Posts: 1,058
Luzern
Its a nice modell.
Great job

Page 3 of 4 1 2 3 4

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1