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Re: My Game Progress [Re: Nicolas_B] #162733
11/12/07 13:40
11/12/07 13:40
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
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Joined: Aug 2003
Posts: 7,439
Red Dwarf
the video is cool, but the picture of the gun you posted is (in my humble opinion) ugly...


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: My Game Progress [Re: Michael_Schwarz] #162734
11/12/07 13:55
11/12/07 13:55
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Joined: Jun 2005
Posts: 4,875
yes, the gun looks like made of clay or chewing gum. maybe it's really not a good idea to use the tablet for things like that...

Re: My Game Progress [Re: broozar] #162735
11/12/07 15:35
11/12/07 15:35
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Yes it does guys but artistic license in this sense gives us a good view on a little used technique known as Caricature and Grotesque, which is an over or under emphasis on parts of the subject to derive cartoon like imagery.

This is of course, contrary to the more refined technical polished look but if your making a game with a toon flavour, such a style suits and suits really well.

We get enough of fine quality technical works and simply not enough of this type.

Im not too hot at it drawing wise but my sculptures sell primarily because of it.

Re: My Game Progress [Re: Nems] #162736
11/12/07 15:56
11/12/07 15:56
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
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Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
i know this is part of the style, but it doesnt have to look SO MUCH exaggerated. It could have more of the original shape and less "shakes" more kind of curvy lines and the such instead of as it is now; as if it would have been hit by a train several times


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: My Game Progress [Re: Michael_Schwarz] #162737
11/12/07 16:06
11/12/07 16:06
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
It looks magnificent!

In case you change it, please send me this one, that I at least can save it for later generations!

Re: My Game Progress [Re: Pappenheimer] #162738
11/12/07 16:08
11/12/07 16:08
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Joined: Jun 2005
Posts: 4,875
cartoony objects usually are more rounded and have less tech-toys, so they are simplified...

Re: My Game Progress [Re: broozar] #162739
11/12/07 17:04
11/12/07 17:04
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
I like the style, it's kind of unique if you ask me
You gave it a mix between a normal looking model and a cartoony look which I find quite creative
Keep up the great work !!

Cheers

Frazzle


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Re: My Game Progress [Re: frazzle] #162740
11/12/07 19:44
11/12/07 19:44
Joined: Jun 2006
Posts: 96
Straight_Heart Offline
Junior Member
Straight_Heart  Offline
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Joined: Jun 2006
Posts: 96
I saw the video and I've got to say it looks pretty cool, I would like to see more. Maybe you can release video clips like a developer diary, with your own intro and stuff. You really dont see developers show the nuts and guts of their game, other than the "staged beta", where everything conveniently looks nice, but is considered "beta". All this really takes into account if you're actually going to work on this game, instead of it dying out later (like most other promising projects here, no offense). Ive got a few questions/comments:

I particularly like the body collision system. It offers that second level of depth to the character, instead of seeing the bullet disappear mid air due to his collision box(which usually extend outside the model). Will you give seperate animations for each body part getting hit? It would be awesome if you did. A shotgun blast to the back would arch his spine forward, a headshot from the front would tilt his body back and drop.

The bone rotation is pretty nifty. You said that the character's eyes track the camera? Can you show some video of this effect? Ive seen this alot in games, and it really does make the character seem alive instead of a robot.

How will the A.I work in the game? Will each soldier be scripted as solo players or integrated into a group system right off the bat? Or a mix of both?

The gun you made looks technically nice, I like the design. Although I can't really see the texture clearly from the shots of Keith holding it (whom by the way is pretty cool looking). I do agree with the others that it may be a wierd combination of cartoony texture and "realistic" design. But I cant say too much about it since the gun in the image is small. From what I saw it looks more like a painted style, kind of like the older style of drawing highlight, texture and shadow right into the the texture. Nowadays you need seperate maps for color, bump, specular instead of making it one static texture.

Hopefully this project won't vaporize because its pretty cool so far, but from what I see it's still a group of small dis-jointed systems which look promising, but not enough to go on.


You're not as unique as you think you are, try again.
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