Okay, added the last big Feature in the last two days (besides implementing the post-processing effects to my effect library

): Editing Entity Skins.
1) You can see, load and save the Skins of an Entity.
2) You can edit the Skin of your Entity in your default image editing software, without exiting GameEdit.
The Skin is automatically reloaded in the Game AND SAVED in the MDL file.3) Last but not least you'll be able to generate Normalmaps/Uv-Maps/Noise-Maps and Cubemaps with the new Texture Window. By that you won't have to create the most bitmaps you need for effects in external programs, but you can add effects directly to your programm (via create material / or tbe effect library) and generate the needed skins in GameEdit.
See following screens:
Editing with GIMP - Background: GameEdit, promting to reload image.

updated texture in GameEdit - NO RESTART between these two pics.

Model Texture after saving with GameEdit in MED (directly captured after exiting GameEdit)

noise map

normal map

The next beta will be released this weekend.
Greetings,
Timo Stark