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Fresh Fishes and new Demolevel ! #163712
10/27/07 15:09
10/27/07 15:09
Joined: Jul 2006
Posts: 511
Germany,NRW
KMS Offline OP
User
KMS  Offline OP
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Joined: Jul 2006
Posts: 511
Germany,NRW
The 2th tropical-fish-pack and a new demo is finished!
The animation of the fishes has become still more natural and the demo contains the modified fishes from pack 1 and the new fishes from pack 2.
And I say it again: I'M ALLOWED TO USE TOUCAN'S TEXTURES!
You can download the Demo here



Last edited by KMS; 10/27/07 15:34.

You need full animated lowpoly-fishes?Look at
http://www.projekt-3d.de/pages/shop2pag.html
Re: Fresh Fishes and new Demolevel ! [Re: KMS] #163713
10/27/07 16:10
10/27/07 16:10
Joined: Feb 2005
Posts: 29
jemen Offline
Newbie
jemen  Offline
Newbie

Joined: Feb 2005
Posts: 29
good looking fishs.
I think the tails are little stiff, but all over good.
Jemen - Out


Jemen - Out:.... www.theJemReport.com
Re: Fresh Fishes and new Demolevel ! [Re: KMS] #163714
10/27/07 16:21
10/27/07 16:21
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Great effort again, nice work

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Fresh Fishes and new Demolevel ! [Re: frazzle] #163715
10/27/07 17:08
10/27/07 17:08
Joined: Jul 2006
Posts: 511
Germany,NRW
KMS Offline OP
User
KMS  Offline OP
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Joined: Jul 2006
Posts: 511
Germany,NRW
Thanks for your nice comments! I just updated the demo,was a liitle bug inside with the mouse-cursor!
@ jemen
That the tribute to lowpoly!


You need full animated lowpoly-fishes?Look at
http://www.projekt-3d.de/pages/shop2pag.html
Re: Fresh Fishes and new Demolevel ! [Re: KMS] #163716
10/27/07 19:35
10/27/07 19:35
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
I like them a lot, but correct the German part on the picture. You wrote things wrong which were right in the English text, though there have been the same...

Re: Fresh Fishes and new Demolevel ! [Re: Slin] #163717
10/28/07 07:51
10/28/07 07:51
Joined: Jul 2006
Posts: 511
Germany,NRW
KMS Offline OP
User
KMS  Offline OP
User

Joined: Jul 2006
Posts: 511
Germany,NRW
Thanks for the tip!But I saw only,that I wrote "inclusive" wrong.Also I noticed a few mistakes by the pictures in the Demo and fixed them.It is correct,that the models from pack 2 has 100 vertices more than the models from pack 1 ! It is because the type of the fishes ( thick body and complex fins).


You need full animated lowpoly-fishes?Look at
http://www.projekt-3d.de/pages/shop2pag.html
Re: Fresh Fishes and new Demolevel ! [Re: KMS] #163718
10/28/07 08:03
10/28/07 08:03
Joined: Feb 2003
Posts: 817
Dortmund, Germany
P
phil3d Offline
Developer
phil3d  Offline
Developer
P

Joined: Feb 2003
Posts: 817
Dortmund, Germany
40 Bones für ein Fisch? da reichen doch 4-5 oder was willst du da alles an den viechern bewegen.


Re: Fresh Fishes and new Demolevel ! [Re: phil3d] #163719
10/28/07 08:11
10/28/07 08:11
Joined: Jul 2006
Posts: 511
Germany,NRW
KMS Offline OP
User
KMS  Offline OP
User

Joined: Jul 2006
Posts: 511
Germany,NRW
Schau Dir am besten die Demo an und Du weißt warum!


You need full animated lowpoly-fishes?Look at
http://www.projekt-3d.de/pages/shop2pag.html
Re: Fresh Fishes and new Demolevel ! [Re: KMS] #163720
10/28/07 14:53
10/28/07 14:53
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

Expert
aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
Sehen sehr schön aus
gute Arbeit kein Zweilfel

allerdings muss ich sagen dass es glaub ich
fish nicht fishes heißt weil es ein Pluralwort ist

Egal Hauptsache tolle Fische
Mfg
Aztec


Visit:
schwenkschuster-design.de
Re: Fresh Fishes and new Demolevel ! [Re: phil3d] #163721
10/28/07 18:41
10/28/07 18:41
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Quote:

40 Bones für ein Fisch? da reichen doch 4-5 oder was willst du da alles an den viechern bewegen.




Da muss ich allerdings zustimmen. Die Bewegungen der Flossen sehen zwar einigermaßen akzeptabel aus, wirkt dennoch hölzern. Wenn du die vernünftig animieren und dann als Vertexanimation speichern würdest, könntest du viel bessere Resultate erzielen. Denn im Prinzip haben die Fische nur einige grundlegende Loops: stand, swim und panic. Mit maximal 8 oder 16 frames pro Loop-Sequenz bist du sehr gut beraten. Du kannst dann auch viel mehr Fische gleichzeitig anzeigen ohne zuviel Performance zu verbraten.

Also ich finde das mit den Bones zu übertrieben - für Fische! Die Modelle gefallen mir sehr gut, auch wenn du bei den Mäulern eine Lücke einbauen solltest anstatt die faces zu strecken.

Last edited by HeelX; 10/28/07 18:42.
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