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Crysis Engine : #163811
10/28/07 11:28
10/28/07 11:28
Joined: Oct 2004
Posts: 1,856
TheExpert Offline OP
Senior Developer
TheExpert  Offline OP
Senior Developer

Joined: Oct 2004
Posts: 1,856
Well tried the demo

Yeah can be done with 3DGS but in all parameters at LOW

I play 800*600 , effects , shaders ,particles,special effects at MEDIUM , all
rest LOW.
Even like that you have specualr/normal map shaders on characters,rocks,palms(spceular just??) etc ...
Water is a simple reflective plane with some effects, already good!
Don't put it at MEDIUM or you'll see real waves and your FPS will drop down a lot.
Same thing for shadows.
even in that low parameters , the game is great, great 3D art on models , their
suits with normal /specular are incredible , and sss shader make their
heads real


In fact , it's a lot Far Cry 1 engine enhanced in graphics only for me.

You can see LOT LOT of LOD used MASSIVELY.
rocks pop in front of you some meters forward , no smooth transparency transisiton like Oblivion.

The levels use lot more rocks and object instancing, to speed up.
Don't forget lot of Sprites for far trees and LOD on nearest ones.
LOD on terrain textures(distant ones become blurred on terrain : mipmapping ) !
Well i'm non impressed at all.

Now
I've tested with effects at MAx : 2-5 FPS second (Dual Core 2.5 , GeForce 7600GTS)
All effects at max, and your game seem to be ALIVE , yeah , the graphics
at max change all the way the game looks
It's a TOTALLY DIFFERENT GAME
DEpth of Field,motion BLURR when you turn etc ... etc ...
Even Water at MAX is incredible you can see through it plants etc ...
the movement of see and colors at max are the best water even seen !

The game have animals like birds, crabs ,fishes etc ... behaving in the nature.

For terrain their caves/vertical cliffs , i've seen nothing incredible, just played with the editor to see that terrain raised a lot can keep textures not distorted

For gameplay : it's awesome , powers you can use partially caus cost energy
that have to recharge : cloak mode, power etc .. weapon customizing ..
And all 3D art : weapons,characters,animations, effects , textures etc ...etc ... are a masterpiece when parameters at MAX

Very good cinematics, i was lot more involved than Call OF Duty 4 (even if it will remain excellent) , and finded in it lot more fun caus you are more free

For example i stayed hidden behind a house and use cloack mode to go out and shout with silencer a soldier , and gonna back to wait power recharging to use
cloack mode again.
Another time used Force mode to jump on a roof and hide a soldier to shoot him
backward.

Yeha the game is AS FUN an ENJOYABLE as FAR CRY.
so FUN , IMMERSIVE , INCREDIBLE GRAPHICS (for people that can have the PC),
it's another BIG Big Hit
Fro multiplayer don't know if it will be good ?

Just download the game it hav an editor that you can also install to see
how AAA games editors behave,
in fact in the editor All : AI , Terrain editor,objects etc ... are panels,
no coding

Re: Crysis Engine : [Re: TheExpert] #163812
10/28/07 12:41
10/28/07 12:41
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
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Mondivirtuali  Offline
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M

Joined: Oct 2005
Posts: 528
Italy
The requisite for playing it at high quality needs a monster pc, I guess.
Even if you buy it now.

Re: Crysis Engine : [Re: Mondivirtuali] #163813
10/28/07 13:17
10/28/07 13:17
Joined: Oct 2004
Posts: 1,856
TheExpert Offline OP
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TheExpert  Offline OP
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Joined: Oct 2004
Posts: 1,856
To have the real game look : fantastic :
Yeah indeed BIG BIG PC.

But anyone will be able to run it on a low PC in 800*600 and all parameters at low ,even in that case , models characters are great.

But differences from paramters bewteen LOW and MEDIUM is very big , evene for water.So HIGH is even more BIG difference.

Wih the tool editor , hope to see good new maps made by community.
The tools are so powerfull and easy to use !
Even for animals (fish,crabs ...) you have an icon on the map representing tehm and their paths navigation.

For AI you can place hide places spots (for characters to hide),
when they fight they can go to the nearest.
In my mind Unity is the engine with editors even if far from Crysis one
is the ones that works similar : panels and special icons on the level
to visualise paths, lights, sounds ...

Re: Crysis Engine : [Re: TheExpert] #163814
10/28/07 15:11
10/28/07 15:11
Joined: Nov 2004
Posts: 1,011
South Africa
capanno Offline
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capanno  Offline
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Posts: 1,011
South Africa
I don't get why you made this thread? And its called Cryengine 2, btw.

Re: Crysis Engine : [Re: capanno] #163815
10/28/07 15:42
10/28/07 15:42
Joined: Oct 2004
Posts: 1,856
TheExpert Offline OP
Senior Developer
TheExpert  Offline OP
Senior Developer

Joined: Oct 2004
Posts: 1,856
FOR THE FUN

And for the game editor of Crysis that could give some ideas for 3DGS
perhaps ??

Don't be afraid of AAA Engines threads

Re: Crysis Engine : [Re: TheExpert] #163816
10/28/07 18:49
10/28/07 18:49
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
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Inestical  Offline
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Posts: 3,815
Finland
Can you explain how a game engine works, and how game works.

You seem to mix these two


"Yesterday was once today's tomorrow."
Re: Crysis Engine : [Re: Inestical] #163817
10/29/07 00:39
10/29/07 00:39
Joined: Oct 2004
Posts: 1,856
TheExpert Offline OP
Senior Developer
TheExpert  Offline OP
Senior Developer

Joined: Oct 2004
Posts: 1,856
Inestical don't be so so bad with me
Hahahaaa

In fact i've programmed some tools , some years ago , a tool
for visibility culling for levels , another for collisions,
another for rpg elements and ennemy behaviour (machine states) ...
I've programmed pure DirectX 6 some years ago also
For shaders i've done two or three basic ones in assembly language.

So yeah take me for a noob if you want

What count for me is tools and the more possible artist workflow like in
Far Cry or Crysis editors, and an engine that can do next gen graphics.

I'm not engine/tools programmer any more , no more interested in these parts,
no more fun for me.
you i presume it's a passion/pleasure/fun for you to code : ME NO
What counts now for me is a complete as possible next gen engine supporting
lights and shaders , shadows and with easy tools.
Unity engine is a good example : esay script for game behaviour and complete
tools, powerfull engine.

Well this topic is Crysis and it's editor
Any one played with it , or discovered soem 3D tricks
LOD is not really one , and used massively in this game, 3DGS users shoudl use also LOD at maximum

Re: Crysis Engine : [Re: TheExpert] #163818
10/29/07 05:36
10/29/07 05:36
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
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Inestical  Offline
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Joined: Apr 2005
Posts: 3,815
Finland
Erm.. as I did, the question was:

What is game engine?
What is game?

You seem to think that every AAA has gametitled game engine.

Crysis != CryEngine


"Yesterday was once today's tomorrow."
Re: Crysis Engine : [Re: Inestical] #163819
10/29/07 11:19
10/29/07 11:19
Joined: Jul 2006
Posts: 503
Australia
A
adoado Offline

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adoado  Offline

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A

Joined: Jul 2006
Posts: 503
Australia
I was wondering - how do they get this:

http://www.incrysis.com/wiki/images/5/56/Subsurfacescattering.jpg

The effect where the palm leaves cast shadows on each other. This can't be precomputed, because they move - wouldn't this be very GPU expensive?


Visit our development blog: http://yellloh.com
Re: Crysis Engine : [Re: adoado] #163820
10/29/07 11:35
10/29/07 11:35
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
it wouldn't be too hard with a shader, i reckon. backfaces (to the light) treat lighting differently to frontfaces, and the bias of the shadows (i'm assuming they're shadow mapping and not using stencils) would allow the polygons to stay out of their own shadow. if it does use stencils, they'd probably shift the stencil volume prior to projection.

that scene is stunning . of course that's almost entirely thanks to good artwork and good use of LoD (for a screenshot, and i guess on these settings it wouldn't be an in-game problem either). there's no denying that the shaders are definitely good. it's a very good appreciation of real-life visuals -- much of that vegetation (aside from the sub-surf) could look just as good in Doom 3 (tech and hardware), but their (Doom-makers') lack of appreciation of the way light interacts with objects lead to a very plastic appearance anyway.

kudos to the artists and shader programmers. i'd really be keen to see similar screenshots on medium and low settings to compare, coz from the sounds of things it isn't very scalable and perhaps somewhat inconsistent(?).

all in all i think it's the high-res textures and high-poly scenery that's the biggest resource hog.

oh wow... after a second look, i really like the shadows of the mountains cast through the fog. looks good!

julz


Formerly known as JulzMighty.
I made KarBOOM!
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