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Texturing of models question #164597
10/31/07 09:29
10/31/07 09:29
Joined: Sep 2007
Posts: 20
D
dengesiz Offline OP
Newbie
dengesiz  Offline OP
Newbie
D

Joined: Sep 2007
Posts: 20
Hi,
we just started using gamestudio for a project; in which we are modeling a small town. We are using 3ds max for the modeling, not the med. Each house in the town will consist of approximately 600 - 800 triangles and there will be around 100 houses in the town. Other than that we are planning to model trees, rocks and animals, villagers that are walking around. We are considering to use texturemaps of size 512x512 (1024 would be even better..) and other than that bump, normal, reflection maps if we can.

I was wondering if; after modeling the houses in 3ds max is it possible to texture them in wed like the way it textures the block structures(Maybe after some conversion of mdl files to wmp files)? or do we have to unwrap uvw in 3ds max for texturing (as we are doing now)?

Thank you very much

Re: Texturing of models question [Re: dengesiz] #164598
10/31/07 15:11
10/31/07 15:11
Joined: Aug 2007
Posts: 78
botu Offline
Junior Member
botu  Offline
Junior Member

Joined: Aug 2007
Posts: 78
The best way is to make uv's in max, export/import the model in med and
import the texture maps in skins. Using the extern texture option is better because in this case you can share one map for several models. Export in mdl7 et voila.
note: you can use face texture assignment, it's work.

Re: Texturing of models question [Re: botu] #164599
11/01/07 10:48
11/01/07 10:48
Joined: Sep 2007
Posts: 20
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dengesiz Offline OP
Newbie
dengesiz  Offline OP
Newbie
D

Joined: Sep 2007
Posts: 20
Thank you for your reply. Although I am currently making the uv's in max and then import it to the gamestudio, it seems to become a little cumbersome for me. I think I am going to try out to texture them using the face texture assignment method you mentioned to see if it is easier


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