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Monsterfisch #164894
11/01/07 12:26
11/01/07 12:26
Joined: Jul 2006
Posts: 511
Germany,NRW
KMS Offline OP
User
KMS  Offline OP
User

Joined: Jul 2006
Posts: 511
Germany,NRW
Hi @ all!
What do you think about this Monsterfish? Video

Last edited by KMS; 11/01/07 12:28.

You need full animated lowpoly-fishes?Look at
http://www.projekt-3d.de/pages/shop2pag.html
Re: Monsterfisch [Re: KMS] #164895
11/01/07 13:16
11/01/07 13:16
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
It is a beginning, but still a lot to improve!

It is already too brutal and horrible for a child's game, and it is too calm and comfortable for other games.

The monsterlike elements are restricted to mouth and eyes and skin colour, the bodyshape and the movements are that of a slowly 'pedestrian' of a 'fish town'.

It has to show its energy and its unbeatable will to bite and rip out your flesh and life out of your body.
Let it tear his head from left to right when it attacks, let the tail, flipper, fin move faster, more sudden. Add something, which is moving nervous and sudden while in idle state.

He looks a bit like a bull terrier which is a plus. Changing the animations could reach already the value of what one would expect from a dangerous beast!

Re: Monsterfisch [Re: Pappenheimer] #164896
11/01/07 13:20
11/01/07 13:20
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
Serious User
alpha_strike  Offline
Serious User
A

Joined: Mar 2007
Posts: 1,852
I think, it is more a screen "protector" than a "screen saver". Very cool sound, effects, music... I like it.

Re: Monsterfisch [Re: alpha_strike] #164897
11/01/07 13:32
11/01/07 13:32
Joined: Jul 2006
Posts: 511
Germany,NRW
KMS Offline OP
User
KMS  Offline OP
User

Joined: Jul 2006
Posts: 511
Germany,NRW
Ok,I made this monster for a friend and applied it quickly into my Fish-Demo to check the Outfit.He should be able to change the animation to his own wishes.
At least:I downloaded the model from Turbo Squid.The model had far from 100000 Vertices,no textur and no animation.My model has 1300 vertices,I made the textur by myself and animated it.


You need full animated lowpoly-fishes?Look at
http://www.projekt-3d.de/pages/shop2pag.html
Re: Monsterfisch [Re: KMS] #164898
11/01/07 13:49
11/01/07 13:49
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
User
Mondivirtuali  Offline
User
M

Joined: Oct 2005
Posts: 528
Italy
I like it! What's wrong with scary monsters? think Harry Potter movies with its talking spiders..

Re: Monsterfisch [Re: Mondivirtuali] #164899
11/01/07 14:47
11/01/07 14:47
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Its nothing wrong with scary monsters, it depends on what you like to achieve!
All I said is... [ WTF! Try to read the posts you refer to properly! ]

Re: Monsterfisch [Re: Pappenheimer] #164900
11/01/07 18:02
11/01/07 18:02
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
I like the look but you need to add more fishes and vegetation to make it eye more plausible. But first you need to give the fish more animations to add to that realistic look as well
But I'm confident that you'll succeed in those features

Cheers

Frazzle


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Re: Monsterfisch [Re: frazzle] #164901
11/01/07 22:27
11/01/07 22:27
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
Serious User
Toast  Offline
Serious User
T

Joined: Sep 2007
Posts: 1,093
Germany
I just imagined your screensaver having a "release monsterfish" button which spawns one of that fish and then an AI fishhunt begins with the other fish swimming around in terror. Maybe some additional sounds of people screaming and running and that's it...

Enjoy your meal
Toast


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