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Re: 2 days + 2 freaks = Rage of Tyr! [Re: Sebe] #165021
11/02/07 20:07
11/02/07 20:07
Joined: Feb 2004
Posts: 217
Wennigsen, Germany
Gordon_Shumway Offline
Member
Gordon_Shumway  Offline
Member

Joined: Feb 2004
Posts: 217
Wennigsen, Germany
Quote:



About tyr - he lost his hand, not his arm - he lost one hand in the fight against the Fenriswolf, but that's all after our game.




@Fenriswolf: Aha, now I know what you are doing at 8 PM, when you say: "I'm having dinner " I can't believe that my colleague cut someones hands...LOL

Nice screenshots for just 2 days without excessiv alcohol. I like the fire very much. But find a better texture for the border of the stone plateau on the first ingame screenshot.

Bye G.S.


***Neue Webseite!! Mit vielen neuen Infos! http://www.2662-thegame.de.vu***
Re: 2 days + 2 freaks = Rage of Tyr! [Re: Gordon_Shumway] #165022
11/02/07 21:40
11/02/07 21:40
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
This is something that shows the fact that one doesn't need to use weeks to get something nice to be done. It just requires past experience and will.

Awesome work for just 2 days!


"Yesterday was once today's tomorrow."
Re: 2 days + 2 freaks = Rage of Tyr! [Re: Inestical] #165023
11/03/07 02:55
11/03/07 02:55
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Love the 'look' you have there, awesome work.

Re: 2 days + 2 freaks = Rage of Tyr! [Re: Nems] #165024
11/04/07 07:54
11/04/07 07:54
Joined: Jun 2006
Posts: 96
Straight_Heart Offline
Junior Member
Straight_Heart  Offline
Junior Member

Joined: Jun 2006
Posts: 96
you guys should get together more often, this is better looking than projects around here that have been in progress for a year, which have whole teams behind them.......

which brings me to ask you if you really did make all of the content in those 2 days. You made the character model, textured it, animated it, textured the terrains, built and textured the level, in 2 days? Im sure some models and things were made before hand.

if not, you should be flattered im asking.


You're not as unique as you think you are, try again.
Re: 2 days + 2 freaks = Rage of Tyr! [Re: Straight_Heart] #165025
11/04/07 16:05
11/04/07 16:05
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
@inestical, the reason it takes weeks is exactly what straigh_heart has said. Content. Getting useful content is the hardest thing to do, especially for programmers. It makes games take a ton longer than needed because doing just one model if done with quality, and if it is a character, should take no less than half a day, for maybe a small enemy that wont be seen constant, a character model should take way longer.

Re: 2 days + 2 freaks = Rage of Tyr! [Re: lostclimate] #165026
11/04/07 17:46
11/04/07 17:46
Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
S
Sebe Offline OP
Serious User
Sebe  Offline OP
Serious User
S

Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
About the content - we surely didn't do it all in just this small time. The character model is from alienheretic (he has a thread about it and three others in the user contributions section), the textures mostly aren't made by us too. We both hate the fact that everyone makes his own content for the game, which results in enormously long development times and further, in another unfinished project. So we've started where others have already done something (and are willing to give it away), made our own adjustments (own sky, some tweaks here and there, own environment models etc.) and then we've started doing the levels and the code.
If we had made everything ourselves, we woulnd't even have half as much progress as we have now. And don't worry, everyone will get his credits

Re: 2 days + 2 freaks = Rage of Tyr! [Re: Sebe] #165027
11/04/07 17:58
11/04/07 17:58
Joined: Aug 2003
Posts: 2,122
Berlin, Germany
checkbutton Offline

Expert
checkbutton  Offline

Expert

Joined: Aug 2003
Posts: 2,122
Berlin, Germany
Nice, but flames look unrealistic...


I don't have a homepage, for god's sake!
Re: 2 days + 2 freaks = Rage of Tyr! [Re: checkbutton] #165028
11/04/07 21:22
11/04/07 21:22
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
hnm... considereing that everythign else looks unrealistic as well, i dont get your point?^^

well, its not that i hate doing everythign from scratch.
i just dont see a reason to do so. i mean, there are so many talented people out there who do this work so much better than us, for a little amount of money, and we decided to just aid them by aiding us...

alienheretic is a great guy and a great modeler, and ir eccomend him to everyone.

but you will learn more of TYR by the end of the year...

or will you?

Re: 2 days + 2 freaks = Rage of Tyr! [Re: sPlKe] #165029
11/04/07 22:14
11/04/07 22:14
Joined: Jun 2006
Posts: 96
Straight_Heart Offline
Junior Member
Straight_Heart  Offline
Junior Member

Joined: Jun 2006
Posts: 96
hmmmm..... has anyone around here heard of people doing their own content because....maybe they enjoy doing it? And they dont worry about time limits? Just wondering.

@Sebe:

what kind of battle system are you guys working on?


You're not as unique as you think you are, try again.
Re: 2 days + 2 freaks = Rage of Tyr! [Re: Straight_Heart] #165030
11/04/07 22:43
11/04/07 22:43
Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
S
Sebe Offline OP
Serious User
Sebe  Offline OP
Serious User
S

Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
Sure, doing content is fun - but I've doing that for years, and as you may know, I've never ever finished any own game - which is some kind of frustrating. But now I've a lot of own content from earlier games that I can use for the Tyr game
The "battle" system that we use is the free Kingdom Hearts movement system, which the barbarien model from Alienheretic is designed for. It has it's problems, but basically it works - what we want is to improve and customize it, so that it fits our needs and the kind of gameplay that we're trying to achieve.

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