Gamestudio Links
Zorro Links
Newest Posts
loading historical data 1st time
by AndrewAMD. 04/14/23 12:54
Trade at bar open
by juanex. 04/13/23 19:43
Bug in Highpass2 filter
by rki. 04/13/23 09:54
Adding Limit Orders For IB
by scatters. 04/11/23 16:16
FisherN
by rki. 04/11/23 08:38
AUM Magazine
Latest Screens
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Hecknex World
Who's Online Now
3 registered members (AndrewAMD, The_Judge, Grant), 898 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
rki, FranzIII, indonesiae, The_Judge, storrealba
18919 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
setting varibles into engine #165865
11/05/07 00:05
11/05/07 00:05
Joined: Sep 2007
Posts: 4
nauht Offline OP
Guest
nauht  Offline OP
Guest

Joined: Sep 2007
Posts: 4
Hi,

Is there a way to set a custom global variable in the engine from a plugin?

Thanks.

Re: setting varibles into engine [Re: nauht] #165866
11/18/07 08:34
11/18/07 08:34
Joined: Mar 2007
Posts: 75
Hamburg, Ger
Altimeter Offline
Junior Member
Altimeter  Offline
Junior Member

Joined: Mar 2007
Posts: 75
Hamburg, Ger
Somehow you must define your global variable before setting it. This could be done by C-script, c-Lite or by your plugin itself.
If it is a native ENGINE-Variable, you can omit that step.

Once defined, it is possible to have it set by a plugin, e.g. by a C++ dll.
For examples see the SDK-threads in the Higher language folder.


Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1