Gamestudio Links
Zorro Links
Newest Posts
Newbie Questions
by fairtrader. 12/05/23 14:22
Zorro Trader GPT
by TipmyPip. 12/04/23 11:34
Square root rule
by Smallz. 12/02/23 09:15
RTest not found error
by TipmyPip. 12/01/23 21:43
neural function for Python to [Train]
by TipmyPip. 12/01/23 14:47
Xor Memory Problem.
by TipmyPip. 11/28/23 14:23
Training with command line parameters
by TipmyPip. 11/26/23 08:42
Combine USD & BTC Pairs In Asset Loop
by TipmyPip. 11/26/23 08:30
AUM Magazine
Latest Screens
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Who's Online Now
4 registered members (AndrewAMD, Quad, soulman3, Ayumi), 675 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
fairtrader, hus, Vurtis, Harry5, KelvinC
19019 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
Stages and Softshadows #165909
11/05/07 14:04
11/05/07 14:04
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline OP
Expert
fogman  Offline OP
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
From http://www.conitec.net/beta/stage.htm

Quote:


An arbitrary number of stages can be linked together for a view rendering chain. For instance, shadow mapping requires a view rendering from a light source into a depth map, followed by a view that renders the shadow map using the depth map as a source map, followed by one or two post processing stages for blurring, and finally by a view that renders the scene combined with the blurred shadow map.





IŽm sure that someone has already done some testings with this.
To me it seams that dynamic soft shadows are now much "easier" to do. Has someone the passion to give it a go?
IŽm sure that people even want to pay for it (me included).

We donŽt want to wait another six month or so until there is a native gamestudio solution. But I may be wrong.

Thanks in advance.


no science involved
Re: Stages and Softshadows [Re: fogman] #165910
11/05/07 14:52
11/05/07 14:52
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873
i've tried, but my videocard doesn't support postprocessing of textures larger than 512*512. I'm curious too

Re: Stages and Softshadows [Re: Shadow969] #165911
11/05/07 15:52
11/05/07 15:52
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
i haven't worked on it yet because i am not sure when we will get examples from jcl. i didn't want to waste any time if we maybe get a solution soon anyway.

Re: Stages and Softshadows [Re: ventilator] #165912
11/05/07 19:19
11/05/07 19:19
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
Edition 7.07C? From where can I get it?

Re: Stages and Softshadows [Re: fogman] #165913
11/06/07 02:32
11/06/07 02:32
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
User
BoH_Havoc  Offline
User

Joined: Jun 2004
Posts: 655
to your left
yay! finally!
It's a pain in the you know what to use all those workarounds in A6 to create real bloom and all the other fancy stuff. I think I finally have to upgrade to A7 just to get this. (well and for view.material ... also makes things a lot more easier and faster to use)

Is A7.07 public? Or is it just for the beta testers out there?

Thx for pointing this out fogman


Shade-C EVO Lite-C Shader Framework
Re: Stages and Softshadows [Re: BoH_Havoc] #165914
11/06/07 02:47
11/06/07 02:47
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
not public yet. i'm waiting for this before i try shadow mapping and SSS because i don't want to make soon-to-be-obsolete post-processing workarounds.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: Stages and Softshadows [Re: JibbSmart] #165915
11/06/07 10:22
11/06/07 10:22
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline OP
Expert
fogman  Offline OP
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Just write an email to conitec and youŽll be a beta tester.
But of course youŽll need A7 to do so.

ItŽs so easy now to link postprocessing effects together, you wonŽt believe it.

Last edited by fogman; 11/06/07 10:23.

no science involved
Re: Stages and Softshadows [Re: fogman] #165916
11/06/07 12:04
11/06/07 12:04
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Quote:

Just write an email to conitec and youŽll be a beta tester.
But of course youŽll need A7 to do so.

ItŽs so easy now to link postprocessing effects together, you wonŽt believe it.


gooooood idea! we'll see how things go, though -- i've been out of action for so long, so i think i'll first allow myself to practice and experiment with non-post-processing shader effects until the public beta. i've dozens of ideas to try out.

it shouldn't be long now, anyway! (crosses fingers)

Quote:

Views can now directly render into cubic environment maps by using a bitmap as a render target that was converted with bmap_to_cubemap before.


ooooh it just gets better and better! this is easily the update i'm anticipating most, just for these post-processing assists.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: Stages and Softshadows [Re: JibbSmart] #165917
11/06/07 16:08
11/06/07 16:08
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
because of zapan's thread i googled variance shadow maps and found this: http://www.punkuser.net/vsm/
i haven't really looked into it yet but probably it wouldn't be that hard to implement. there also seems to be example source code.

Re: Stages and Softshadows [Re: ventilator] #165918
11/07/07 09:50
11/07/07 09:50
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
User
bstudio  Offline
User

Joined: Aug 2006
Posts: 652
Netherlands
Looked into the source code and indeed shouldn't be hard to implement in A7. The paper also seems interesting, with a lot of explanation of the algorithm.


BASIC programmers never die, they GOSUB and don't RETURN.
Page 1 of 2 1 2

Moderated by  Blink, Hummel, Superku 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1