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Re: Stages and Softshadows
[Re: fogman]
#165913
11/06/07 02:32
11/06/07 02:32
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Joined: Jun 2004
Posts: 655 to your left
BoH_Havoc
User
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User
Joined: Jun 2004
Posts: 655
to your left
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yay! finally!  It's a pain in the you know what to use all those workarounds in A6 to create real bloom and all the other fancy stuff. I think I finally have to upgrade to A7 just to get this. (well and for view.material ... also makes things a lot more easier and faster to use) Is A7.07 public? Or is it just for the beta testers out there? Thx for pointing this out fogman 
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Re: Stages and Softshadows
[Re: BoH_Havoc]
#165914
11/06/07 02:47
11/06/07 02:47
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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not public yet. i'm waiting for this before i try shadow mapping and SSS because i don't want to make soon-to-be-obsolete post-processing workarounds.
julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: Stages and Softshadows
[Re: JibbSmart]
#165915
11/06/07 10:22
11/06/07 10:22
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
OP
Expert
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OP
Expert
Joined: Apr 2005
Posts: 4,506
Germany
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Just write an email to conitec and youŽll be a beta tester.  But of course youŽll need A7 to do so.  ItŽs so easy now to link postprocessing effects together, you wonŽt believe it.
Last edited by fogman; 11/06/07 10:23.
no science involved
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Re: Stages and Softshadows
[Re: JibbSmart]
#165917
11/06/07 16:08
11/06/07 16:08
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Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
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Senior Expert
Joined: May 2002
Posts: 7,441
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because of zapan's thread i googled variance shadow maps and found this: http://www.punkuser.net/vsm/i haven't really looked into it yet but probably it wouldn't be that hard to implement. there also seems to be example source code.
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Re: Stages and Softshadows
[Re: ventilator]
#165918
11/07/07 09:50
11/07/07 09:50
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Joined: Aug 2006
Posts: 652 Netherlands
bstudio
User
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User
Joined: Aug 2006
Posts: 652
Netherlands
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Looked into the source code and indeed shouldn't be hard to implement in A7. The paper also seems interesting, with a lot of explanation of the algorithm.
BASIC programmers never die, they GOSUB and don't RETURN.
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