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Re: Stages and Softshadows
[Re: bstudio]
#165919
11/07/07 12:49
11/07/07 12:49
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I hope so. Please do it!
But you have to know that this article and source code only delivers the basics. If you want to make it right then you still need more like mipmapping/anisotropic filtering and potentially a pre-processing blur step. Otherwise you will have ugly blocky shadows. Besides that it is research code and not optimized for a working game environment.
Nevertheless I am looking forward to see your results.
Models, Textures and Games from Dexsoft
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Re: Stages and Softshadows
[Re: Machinery_Frank]
#165922
11/07/07 13:45
11/07/07 13:45
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Joined: Jun 2004
Posts: 655 to your left
BoH_Havoc
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Joined: Jun 2004
Posts: 655
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Quote:
...and potentially a pre-processing blur step. Otherwise you will have ugly blocky shadows
That's not quite right. The variance shadow algorythm already calculates some kind of blur for the shadowmap (at least that's what it looks like on my end after porting it to A6). However an additional blurring step increases the overall look of course  And as for porting it to 3dgs: Possible, even in A6 and without any plugins (that's if you only want 1 light and no omni light support). Porting it to A7 should actually be fun 
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Re: Stages and Softshadows
[Re: BoH_Havoc]
#165923
11/07/07 13:53
11/07/07 13:53
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Yes. You are right. Since it uses the depth and the square of the depth it already does some kind of antialiasing.
My comment is a direct copy from the readme of the fx-composer file. So the developer themselves said it would be better to do those steps afterwards.
Models, Textures and Games from Dexsoft
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Re: Stages and Softshadows
[Re: fogman]
#165925
11/07/07 17:33
11/07/07 17:33
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Joined: Jun 2004
Posts: 655 to your left
BoH_Havoc
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Quote:
That means you´ll do it? That would be fantastic.
Haha, we'll see ^^ I think it's not really neccesary as wetain already has a variance shadow "plugin" showcasing in sc1 (as mentioned before). If the price isn't too high and multiple lights are supported (as stated), then i think you should go for that plugin. A thing I might do in the future is pssm enhanced vsm so you can use it as sunlight. But maybe wetain has already implemented this, i don't know.
Sidenote: I don't own A7 atm. I'm planning on buying it in the next days however. And then i'll have some fun with view.mtl and maybe stages if i become a beta tester 
PS: In case of porting it to A7: I think your soul would be more than sufficent 
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