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Re: Variance Shadowmapping in A6
[Re: Toast]
#166007
11/06/07 15:59
11/06/07 15:59
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Joined: Jun 2004
Posts: 655 to your left
BoH_Havoc
User
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User
Joined: Jun 2004
Posts: 655
to your left
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Quote:
>> what kind of lights does it support(sunlight, directional, omni, spot) (...) omni (...)
Omni light support? Neat-o! So just for the record: I'm definately interisted in this 
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Re: Variance Shadowmapping in A6
[Re: fogman]
#166011
11/06/07 19:40
11/06/07 19:40
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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What else can I say, variance shadowmapping is based on a new technique for creating realtime realistic shadows and it seems you worked it out pretty nicely together with A6  Great work !! Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Variance Shadowmapping in A6
[Re: Zapan@work]
#166012
11/06/07 19:46
11/06/07 19:46
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Joined: Jul 2002
Posts: 4,436 Germany, Luebeck
Xarthor
Expert
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Expert
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
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Quote:
>> Have you tested it with A7 yet? Yes and it works due to the fact that a7 is downward compatible. But you should use the new PPE effects in A7 which are mentioned in the upcoming/released BETA because of a nicer and even faster implimentation of this technique. We haven't done this yet.
Thanks for answering all the questions!
So if I have A7 there is no real need for your modul/plugin ?
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