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Object Collision #166960
11/11/07 20:24
11/11/07 20:24
Joined: Sep 2006
Posts: 292
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Mythran Offline OP
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Mythran  Offline OP
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Joined: Sep 2006
Posts: 292
Hy guys, i'm having a problem with objects collision, i'am using the kingdom hearts scripts, and for some reason with some object the collision doesn't work, for instance when i0m going to colide with a tree it's collides about 100 quants before i can reach the tree, and with a hut i have, it passes throught it at certain spots and at other is collides about 100 quants before i can reach it to.
How can this problem be resolved?
Also how can i increase my jump height range?
Thanks in advance.

Re: Object Collision [Re: Mythran] #166961
11/13/07 10:00
11/13/07 10:00
Joined: Sep 2006
Posts: 292
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Mythran Offline OP
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Mythran  Offline OP
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Joined: Sep 2006
Posts: 292
Itīs me again
After intense search i have discovery a away to manage it. Well kind of, at least it's musch better. If anyone ever have the same problem i'll try to help.
Now i'm trying to change the camera to something like zeldacode. Does anyone remember it? Does anyone know to change the camera?
I would really apreciate some help on this, since i really canīt find a away.

Re: Object Collision [Re: Mythran] #166962
11/13/07 14:19
11/13/07 14:19
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
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D3D  Offline
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Joined: Apr 2006
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There is a zelda code. And here you'll find the KH movement tutorial.


smile
Re: Object Collision [Re: D3D] #166963
11/13/07 16:05
11/13/07 16:05
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Posts: 292
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Mythran Offline OP
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Mythran  Offline OP
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Posts: 292
Yes but that KH movement tutorial doesnt explain how to prevent the camera from trespassing the terrain. And that zelda code was the one i talked about.

But i decided to change the whole code and it's working now. Thanks alot

Re: Object Collision [Re: Mythran] #166964
11/13/07 21:02
11/13/07 21:02
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Mythran Offline OP
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Mythran  Offline OP
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Joined: Sep 2006
Posts: 292
What causes the player to float above the terrain?
How can i place the player right above the floor touching it?
Thanks in advance

Re: Object Collision [Re: Mythran] #166965
11/15/07 14:49
11/15/07 14:49
Joined: Sep 2006
Posts: 292
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Mythran Offline OP
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Mythran  Offline OP
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Joined: Sep 2006
Posts: 292
ROTATE(ME,force_turn,nullvector)

bad or missing parameter unknown function

why does this happend?

Re: Object Collision [Re: Mythran] #166966
11/15/07 14:59
11/15/07 14:59
Joined: Oct 2004
Posts: 4,134
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Joozey Offline
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Joozey  Offline
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And only post your question in one forum o.O

Last edited by Joozey; 11/15/07 14:59.

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Re: Object Collision [Re: Joozey] #166967
11/15/07 20:09
11/15/07 20:09
Joined: Sep 2006
Posts: 292
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Mythran Offline OP
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Mythran  Offline OP
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Posts: 292
lol i thought this was the wrong forum, so i changed it to the other. Sory and thanks. For the ones that might have the same doubt it's because rotate do not exist it's c_rotate, and nullvector, is only null
Be you're project great ones

Last edited by Mythran; 11/15/07 20:09.
Re: Object Collision [Re: Mythran] #166968
11/15/07 21:37
11/15/07 21:37
Joined: Oct 2004
Posts: 4,134
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Joozey Offline
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Joozey  Offline
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You can delete a post by editing it and pressing the delete button

Cheers


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