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Re: Jump scripts
[Re: ARAS]
#167731
11/20/07 16:38
11/20/07 16:38
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Joined: Sep 2006
Posts: 292
Mythran
OP
Member
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OP
Member
Joined: Sep 2006
Posts: 292
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nop, for starters the kamera is just like the kh movement, or the same, why does the player jump alone when he reaches the edge? the yellow circle is missing it could be usefull eh he. Have you ever tested zelda code? or locoweed's 3rd camera? It's just like that. What i want is zelda camera on kh movement script. I see you're very dotated at scripting, what kind of games you use to make?
Last edited by Mythran; 11/20/07 16:39.
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Re: Jump scripts
[Re: Mythran]
#167734
11/23/07 20:51
11/23/07 20:51
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Joined: Oct 2004
Posts: 262 Augsburg,Bayern
ARAS
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Member
Joined: Oct 2004
Posts: 262
Augsburg,Bayern
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Hi Mythran, sorry, sorry. The last time, iīve uploaded the wrong camera_code. This was the old original code. Now, this is the new code. camera_code And here is an new one with demo on terrain. camera_demo_terrain Now this is the end of camera code. There is only the way to script a new movement an camera code.
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Re: Jump scripts
[Re: ARAS]
#167735
11/24/07 15:19
11/24/07 15:19
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Joined: Sep 2006
Posts: 292
Mythran
OP
Member
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OP
Member
Joined: Sep 2006
Posts: 292
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OMFG that camtest How did you make that map. You have textured the map, or it is automatic? Yes this is the camera code And that collisions Hundred times best than mines Thanks a lot for the camera.
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