Hi

Can anyone recommend a good method of passing 'events' between physics entities.
In the manual physics entities are explicitly referenced with respect to the 'EVENT_ENTITY','EVENT_BLOCK', and 'EVENT_FRICTION'. If, for example, I had a set of sliding doors that were to be activated by an approaching Physics NPC that was moving around randomly under the influence of a force it seems to be the case that I cannot make use of 'ENTITY_TRIGGER'.

Would it be necessary to script a custom trigger range by checking the NPC's position on a frame by frame basis? and how would I make my sliding doors aware of the NPC's position; whether it was within the trigger range or not.

This seems relativly straight forward when using C_MOVE but with physics activated it appears these handy trigger events aren't available between entities(or maybe I am simply setting it up in the wrong way?).

As usual I would greatly appreciate any advise.
I am working with version the Pro 6.6 and using C-Script...
Thanks..