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Crime City #168473
11/20/07 17:18
11/20/07 17:18
Joined: Feb 2005
Posts: 190
Greece
immersionfx Offline OP
Member
immersionfx  Offline OP
Member

Joined: Feb 2005
Posts: 190
Greece
Hi,

I wanted you all to have the first glimpse of the new game I developed, CrimeCity, ready for public release in about two weeks from now.
The game will be published by Games2Gaze, a Greek publishing company.

It's a casual-type of game, I guess it belongs to the RTS genre.
Be sure to check the ingame Help (Tutorial) before playing.

Some credits are in order:
- The enemy & friendly AI code was based on the Perfect AI series (AUM) by my favourite guy, George Pirvu.
- Level design by another GS forum member, ancientIdol.
- Title theme, as always in my games, by the incredibly talented Pedro Camacho
(although the in-game music in this demo is from CounterStrike because the original theme is still in the works).

Download link (45 mb)

ANY comment or report for bug will be greatly appreciated
Cheers.









Re: Crime City [Re: immersionfx] #168474
11/20/07 18:18
11/20/07 18:18
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
W
Wicht Offline
User
Wicht  Offline
User
W

Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
Startup failure...

Re: Crime City [Re: Wicht] #168475
11/20/07 18:39
11/20/07 18:39
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Startup failure

Last edited by Sylar; 11/20/07 18:39.

Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Crime City [Re: WretchedSid] #168476
11/20/07 18:52
11/20/07 18:52
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
Expert
Xarthor  Offline
Expert

Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Startup failure
Error E355

Quote:


Error E355: Startup failure
A published engine could not start. Possible reasons are modifications to the executable, resource, or script after publishing. This can also happen if the .CD folder contained old content. Delete the .CD folder and publish again.




Quoted: The Manual

Re: Crime City [Re: Xarthor] #168477
11/20/07 20:27
11/20/07 20:27
Joined: Feb 2005
Posts: 190
Greece
immersionfx Offline OP
Member
immersionfx  Offline OP
Member

Joined: Feb 2005
Posts: 190
Greece
Fixed it now.
Sorry for the hassle

Re: Crime City [Re: immersionfx] #168478
11/21/07 00:06
11/21/07 00:06
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
Serious User
ulf  Offline
Serious User

Joined: Aug 2005
Posts: 1,012
germany, dresden
hey, your idea is pretty funny but your game still needs a lot of work. textures are way too dark. some gfx have no smooth edges. just one friendly word of advise. dont put a "buy this" mark in your game as long as you use other ressources that you dont have copyright or license for. especially sounds, fonts, bitmaps, maps!... you could get into big trouble for this, no matter if you ever sold a single unit.

however, polish this idea up and it can be a funny game. good luck with it!

Last edited by ulf; 11/21/07 00:08.
Re: Crime City [Re: ulf] #168479
11/21/07 07:22
11/21/07 07:22
Joined: Dec 2005
Posts: 478
India
M
msl_manni Offline
Senior Member
msl_manni  Offline
Senior Member
M

Joined: Dec 2005
Posts: 478
India
Its a good concept and gameplay is good too. There should be some more cities for patrolling. Some times the cars pass through the buildings, which is not at all convincing. And in one particular situation, the criminal car was not visible either on map or in city. There might be some bugs lurking which might be putting the car far away. But the overall design is good and can be enhanced by implementing some day-night, and weather effects. Also there should be a camera tilt and pan so that player can adjust the camera more easily. There can be key bindings for selecting the 1,2,3,4 car, which will make player more involved.


My Specialities Limited.
Re: Crime City [Re: immersionfx] #168480
11/21/07 13:20
11/21/07 13:20
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Very good concept and the gameplay seems to be working. It's pretty addictive already actually!

Only critics I have is that the game isn't exactly very good looking and that the concept begs for more options. For example policemen that can set spike-traps to slow cars down or roadblocks and so on. By the time the difficulty has reached a certain point, you'd probably want to give the player those kinds of abilities. Otherwise this game might become repetitive pretty quickly,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Crime City [Re: PHeMoX] #168481
11/21/07 18:30
11/21/07 18:30
Joined: Feb 2005
Posts: 190
Greece
immersionfx Offline OP
Member
immersionfx  Offline OP
Member

Joined: Feb 2005
Posts: 190
Greece
Hey, thank you all for your comments.

This game is intended to be a point&click casual game, but the graphics just went a step (only a step) too far. The intention though remains to try to see how it will compete against other casual games. In this aspect, what matters most (I think) is the gameplay addictiveness.

@msl_manni: can you tell me what are your pc specs?

Re: Crime City [Re: immersionfx] #168482
11/21/07 20:37
11/21/07 20:37
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
Expert
Xarthor  Offline
Expert

Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Looks pretty good but one down-side I can think of right now:
There is no visual feedback when you have selected a police car.
At least I didn't notice any, so I was never sure if I've successfully selected the car or not.

I also always tried to draw a box around one of thoses cars for faster selection, but I guess this would lower the pace of the game, so just ignore it

The hotkey idea of msl_manni is great and would make it a bit easier for my left-mouse-button

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