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Re: Clothed [Re: A.Russell] #16877
10/18/03 17:57
10/18/03 17:57

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Hey, you´re going to apply something like mesh smooth, and check till you have 2000 polys aprox?

Or what?

BTW: The model rocks

Re: Clothed #16878
10/19/03 01:50
10/19/03 01:50
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A.Russell Offline OP
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It's on the verge of 2500 polies, and I've got a few to add, and a few to take away. That includes her gun.

What do you mean by mesh smoothing? I'm using Lightwave, and I don't know if I can do that.

I'm on the brink of finishing the modeling now (at least I think so, I always seem to find something that needs more work).

Re: Clothed [Re: A.Russell] #16879
10/19/03 02:34
10/19/03 02:34
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2,496 polies!



I had to erase most of her crotch and bottom. Now, onto skinning.

Re: Clothed [Re: A.Russell] #16880
10/19/03 04:07
10/19/03 04:07
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The smoothing that has been mentioned can be found in Lightwave Modeler in Surface Properties (F3 I think) under the BASIC tab. What it does is take the surface normal of two polygons and smooth between them, making it look curvy. You can adjust this (90 deg would equal a sharp corner, anything below that would be smooth, e.g.). For more info try section 31.14 in the Lighwave manual. Nice model BTW!


Because fact into doubt doesnt go
Textured [Re: _Brimstone_] #16881
10/24/03 20:10
10/24/03 20:10
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Because I suck at Photoshop, this took a very long time. I'm still not happy with all of it, especially the gun. I've also had trouble putting the straps on the shoes. Perhaps I should try cylindrical mapping? At the moment I've just got each side of the ankles mapped as plannar.

What I really want is something like Deep Paint where I can paint directly on the model. However, I'm really not in the mood for dropping another hefty sum on 3d sofware at the moment, so if anyone knows any cheap or free programs that can do the job, please let me know.



I'm going to leave the texturing for awhile and move onto animating, since Photoshop is beginning to drive me mental. I'll be using MoCap animation, which I will purchase off the web.

Another bunch of headaches to come. Now, time for a nice cold beer.


Edit> I also managed to find a whole lot of useless polies while I was skinning. The model is now down to about 2300 tris.


Last edited by A.Russell; 10/24/03 20:22.
Re: Textured [Re: A.Russell] #16882
10/25/03 00:27
10/25/03 00:27
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looks good, keep up the good work

Re: Textured [Re: ROMAC] #16883
10/25/03 02:30
10/25/03 02:30
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Looking good! Can I take a peek at your uv map? I did mine a few times with Texporter and it seems it is all one on top of the other making it hard to figure out what is where. I guess I may have to mess with the projection method or break it up in pieces. Thought I was just going to click and get an automagically laid out map ready to paint.


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Re: Textured [Re: bupaje] #16884
10/25/03 13:15
10/25/03 13:15
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@ Romac: Thanks!

@ Bubaje: Here's a look at the skin. You'll see it's not very efficient, or even finished, yet. Not a good example for you to follow, but here it is anyway.



Re: Textured [Re: A.Russell] #16885
10/26/03 12:24
10/26/03 12:24
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Thats looking great A.Russell

BTW: What program are you using?

Keep it up

Re: Textured [Re: James_Burke] #16886
10/27/03 14:52
10/27/03 14:52
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Thank you J_A_B, I'm using Lightwave for the modeling and uv mapping, photoshop for skinning, and I'll use Life Forms for the animation.


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