Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (AndrewAMD, degenerate_762, ozgur), 1,311 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 10 1 2 3 4 9 10
Chinese Female Spy [Re: myrlyn68] #16837
09/16/03 14:38
09/16/03 14:38
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline OP
Expert
A.Russell  Offline OP
Expert
A

Joined: Mar 2003
Posts: 4,427
Japan
I've fixed up the profile image of the head to match up with the front view better. I've also drawn a couple of body references.





Re: HOT SEXY! GET HER HERE!!! [Re: A.Russell] #16838
09/16/03 16:11
09/16/03 16:11
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
A common technique for clothes is to extrude off the body parts then extend into the clothing items of choice.
It helps when animating as the clothes are linked directly to the animated parts and so form part of the process by default, guiding the finishing touches for a complete animation.
Saves on poly count too.
Cheers.

Re: HOT SEXY! GET HER HERE!!! [Re: Nems] #16839
09/17/03 09:53
09/17/03 09:53
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline OP
Expert
A.Russell  Offline OP
Expert
A

Joined: Mar 2003
Posts: 4,427
Japan
@Nemesis: Would that mean "drawing" the clothes on with a cutting tool?



Re: HOT SEXY! GET HER HERE!!! [Re: A.Russell] #16840
09/17/03 10:06
09/17/03 10:06
Joined: Feb 2003
Posts: 2,826
Margaritaville (Redneck Rivier...
myrlyn68 Offline
Senior Expert
myrlyn68  Offline
Senior Expert

Joined: Feb 2003
Posts: 2,826
Margaritaville (Redneck Rivier...
Joan of Arc

Take a look at how they do it here.


Virtual Worlds - Rebuilding the Universe one Pixel at a Time. Take a look - daily news and weekly content updates.
Re: HOT SEXY! GET HER HERE!!! [Re: myrlyn68] #16841
09/17/03 10:41
09/17/03 10:41
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline OP
Expert
A.Russell  Offline OP
Expert
A

Joined: Mar 2003
Posts: 4,427
Japan
Yes, I've got that tutorial. Though it looks more difficult than the cylinder method, I think I'll try to go with it. I downloaded the model that the author used to make the cylinder tutorial and it looked aweful. It had holes in it and the face was pug ugly, even at over 3000 polies when converted to triangles.



Re: HOT SEXY! GET HER HERE!!! [Re: A.Russell] #16842
09/17/03 10:46
09/17/03 10:46
Joined: Feb 2003
Posts: 2,826
Margaritaville (Redneck Rivier...
myrlyn68 Offline
Senior Expert
myrlyn68  Offline
Senior Expert

Joined: Feb 2003
Posts: 2,826
Margaritaville (Redneck Rivier...
Like I said, mix and match...

Once you get the body done with the cylinder method, use the method laid out in the joan of arc tutorial for the clothing.


Virtual Worlds - Rebuilding the Universe one Pixel at a Time. Take a look - daily news and weekly content updates.
Re: Chinese Spy [Re: A.Russell] #16843
09/18/03 02:58
09/18/03 02:58
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline OP
Expert
A.Russell  Offline OP
Expert
A

Joined: Mar 2003
Posts: 4,427
Japan
I've started the body.

I'm grateful for any comments or advice, since this is my first model.




At least I know the arms need work. I can now see the wisdom in drawing the reference with the arms down. They look like sausages from the top. I'll make another refence pic of the side of her arm and edit it in the top view.


Last edited by A.Russell; 09/18/03 03:01.
Re: Chinese Spy [Re: A.Russell] #16844
09/18/03 04:29
09/18/03 04:29
Joined: Jun 2003
Posts: 102
atlanta georgia
arshlevon Offline
Member
arshlevon  Offline
Member

Joined: Jun 2003
Posts: 102
atlanta georgia
it really looks great so far, but your modeling in a high poly style with quads. there is nothing wrong with this style of modeling but for realtime stuff its gives you way more polys than you need. if you plan on a ruduction meathod of some sort this could be fine too. i suggest doing a poly count and seeing how may you got so far. here is a good tutorial that shows some good techniques for low poly humans


http://www.3dtotal.com/team/Tutorials/benmathis/benmathis_1.asp

Re: Chinese Spy [Re: arshlevon] #16845
09/18/03 05:29
09/18/03 05:29
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline OP
Expert
A.Russell  Offline OP
Expert
A

Joined: Mar 2003
Posts: 4,427
Japan
So far it is 436 polies total.

I might be wrong, but the tutorial you linked looks similar to what I am doing, though it has half as many sections in the torso. I can fix that. Before I go any further should I see how many I can remove and still keep her shape, or can I leave that util finsh the model? I haven't started working on muscle definition yet, and when I do I want to keep it softer than in the tutorials I've seen so far. Maybe that'll help keep the poly count down. I'm less confident about my work on the arms than the legs. Do they look like they are joined on okay?

Thanks for your advice.

Where is your entry?







Last edited by A.Russell; 09/18/03 05:31.
Re: Chinese Spy [Re: A.Russell] #16846
09/18/03 05:35
09/18/03 05:35
Joined: Feb 2003
Posts: 2,826
Margaritaville (Redneck Rivier...
myrlyn68 Offline
Senior Expert
myrlyn68  Offline
Senior Expert

Joined: Feb 2003
Posts: 2,826
Margaritaville (Redneck Rivier...
I think you are counting quads, not tris. (leg = 8 x 10 x 2 = 160) x 2 = 320. Arms are about the same and the torso is about the same as one arm. Not sure if lightwave handles it's polygon counts the same way as Maya - but it looks as though it might. Still should be OK on your polygon budget though. You have plenty of room to work with.


Virtual Worlds - Rebuilding the Universe one Pixel at a Time. Take a look - daily news and weekly content updates.
Page 2 of 10 1 2 3 4 9 10

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1