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Re: Textured
[Re: A.Russell]
#16891
11/02/03 01:33
11/02/03 01:33
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Look at pictures of online magazins. Especially photographs of women's faces in frontview with smooth light (because there are smooth shadows ). Something like this, here. If you work with photoshop, add one 'plain'(german: Ebene) for the shadows and one for the highlights - so you can change the 'strengh' of shadow and highlight later through make them more or less transparent. Take a smooth paintbrush. The shape of your model is perfect for painting on it nostrils and the root of the nose. The shadow under the nose is the darkest one. Good luck! I like your spy! Another photograph with nostrils that might fit to your sweet spy.
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Re: Textured
[Re: Pappenheimer]
#16892
11/02/03 02:24
11/02/03 02:24
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Joined: Feb 2003
Posts: 2,826 Margaritaville (Redneck Rivier...
myrlyn68
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 2,826
Margaritaville (Redneck Rivier...
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Assuming that you are still using the same head model as above, you will want to go ahead and "break" (split a single vertice into two - one for the nose and one for the face - don't move them though, leave them co-located) a few of the vertices at the bas of the nose. Right now 3DGS does not support smoothing groups or hard edges - by "breaking" the vertices along the bottom of the nose (where the nostrils will be) you will effectively create a hard edge - this will allow in game lighting to create an actual shadow there.
Once that is out of the way pop back into Photoshop and apply a lighter color near the tip of the nose and a couple darker lines along the sides. Then you want to blend it all together nice and smooth like to make it look realistic. You will want to work on a copy of the skin for that, since you will probably goof once or twice while you work on getting the right technique.
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Re-Textured -but animation disaster
[Re: myrlyn68]
#16893
11/27/03 14:04
11/27/03 14:04
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Joined: Mar 2003
Posts: 4,427 Japan
A.Russell
OP
Expert
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OP
Expert
Joined: Mar 2003
Posts: 4,427
Japan
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I still haven't been able to animate the dress. If anyone can tell the settings I need to make Motion Designer work properly, please let me know. Since that might not happen, I'm going to try to animate it using bones from now. I'm going to keep trying to animate it until the end of the day. If I fail to have animated it by then, her dress will be chopped to a static minskirt so that I can still get it finshed by the end of the competition.
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Re: Re-Textured -but animation disaster
[Re: A.Russell]
#16894
11/27/03 22:46
11/27/03 22:46
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Joined: Sep 2003
Posts: 4,959 US
Grimber
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Expert
Joined: Sep 2003
Posts: 4,959
US
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Its a nice looking model Russell, wish i could make something even that close. hehe do have to comment you like women with 'lofty' chest areas though ( your sig and the model) would like to see the rest of the pic for your sig someday
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Re: Re-Textured -but animation disaster
[Re: Grimber]
#16895
11/28/03 00:18
11/28/03 00:18
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Joined: Mar 2003
Posts: 4,427 Japan
A.Russell
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Joined: Mar 2003
Posts: 4,427
Japan
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Quote:
hehe do have to comment you like women with 'lofty' chest areas though
It's kind of ironic that I live in Japan isn't it?
You should be able to model something like that. It's only my first attempt. If you think that's good for a first attempt, you should see Jacknine's work.
Kind of a shame I'm going to have to knock the dress back, but animating in Lightwave is hell. I've discovered that to weight the model I have to go back and work on it again in Modeler ,and re-do and save the entire skeleton, including arranging the heirachy, in a different way to what I did last time just to get the weight mapping on it . Then, after that, there is no automated way to get it out of Lightwave and into Game Studio! Hours and hours of tedium.
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Re: Re-Textured -but animation disaster
[Re: A.Russell]
#16896
11/28/03 00:46
11/28/03 00:46
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Joined: Sep 2003
Posts: 4,959 US
Grimber
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Expert
Joined: Sep 2003
Posts: 4,959
US
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I lived in korea for over 4 years so i know how you feel did you put bones in the dress parts too? think it would be easy to animate the parts then ( i don;t know how to work with bones yet but should make it easier then moving by vertexs) I don't have lightwave or 3dmax to use for modeling stuck to med or what i can find freeware wise ( my shoestring budget is so limited i have to wear slip on shoes ) I do have 3D canvis whish so frar has been a VERY easy modeler to work with but only works in .3dC format and yet to find a converter for that format. Also have Amapi 3D v4.15 ( commercial modeler that's not that old thats been released as freeware) but i havn't spent much time learning it yet. have found MANY tutorials on modeling ( some of the sites i've listed on my tutorials list page). i just don't have a sense of balance while working with the modelers yet. found some nice tips on how to animate without bones without messing up the meshs. guess i just need the time to work on it ( which i don't seem to have)
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