I would create the panels in the size of the highest supported resolution of your game, and then scale them down through code when the resolution is lower.
Code:
void main()
{
cout << "I am MrCode,";
cout << "hear me roar!";
system("PAUSE");
}
Re: Panels and resolution
[Re: MrCode]
#169129 11/24/0700:0111/24/0700:01