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3D Model Contest - Pappenheimer #17005
09/17/03 04:54
09/17/03 04:54
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline OP
Senior Expert
Pappenheimer  Offline OP
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
To be honest, I'm feeling quite shy. I find this contest a great idea. And I'm quite good in animating and modelling with the MED. And it is a shame that I didn't post a more in modelling in this forum.

I have no sketch to start with - normally I don't start with a sketch. Normally I have an idea of a shape in my mind, and build it right in MED with the primitives or vertices or polygons. That was a good way to start with MED because - as you all Know - in ancient times there was no way to put an image in the background of the views of the MED.

Although I do not have much time - I hope this post gives me an audience, some clapping hands, some critics on ugly results, some questions... in short: somethings that gives me the drive to go on with the charakter until it has a good skin and good animations useful to everybody.

My next post should show a sketch. Okay, I'll find one.

Re: 3D Model Contest - Pappenheimer [Re: Pappenheimer] #17006
09/17/03 04:58
09/17/03 04:58
Joined: Feb 2003
Posts: 2,826
Margaritaville (Redneck Rivier...
myrlyn68 Offline
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myrlyn68  Offline
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Joined: Feb 2003
Posts: 2,826
Margaritaville (Redneck Rivier...
To be honest, if concept art is not part of your process - it is not essential. What the WIP aspect is refering to is ensuring that new modelers are able to learn from more expieranced modelers processes, and also to make sure it is not a piece which was completed in the past.

Good to see the competition start stepping forward. I hope it gets pretty furious towards the end.


Virtual Worlds - Rebuilding the Universe one Pixel at a Time. Take a look - daily news and weekly content updates.
Re: 3D Model Contest - Pappenheimer [Re: Pappenheimer] #17007
09/17/03 05:13
09/17/03 05:13
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline OP
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Pappenheimer  Offline OP
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Okay, here is a first sketch:



A "hero or villian" - no! My way should be always the difficult one : I want to make both: a model that works as well as a hero as it works as a villian.

Hmm... second:



Just for fun first was made with paint,second "edited" with photoshop

Next: later, tomorrow or -

Last edited by Pappenheimer; 09/17/03 05:34.
Re: 3D Model Contest - Pappenheimer [Re: Pappenheimer] #17008
09/22/03 08:39
09/22/03 08:39
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline OP
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Pappenheimer  Offline OP
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Here are the next results:



The 3D view of MED doesn't show it very good. It seems to be very different to the sketches. But it isn't. Not that much!

Re: 3D Model Contest - Pappenheimer [Re: Pappenheimer] #17009
09/29/03 06:42
09/29/03 06:42
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline OP
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Pappenheimer  Offline OP
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
I'm back again!

If all the others follow fuxerx's example, I have areal chance to win!

I improved the head a little:


The skin is from a modified photograph - in reality a woman's face.



As you see one could use it without hair. The hair is formed from a sphere.

The following pics show you the body.

I already had a model that I only needed to modify to get the right shape for the 'hero/villian'. The model is somehow a prototype for human models.
I built it on my own, and I want to show you how to manage to build a human model with MED.

Last edited by Pappenheimer; 09/29/03 07:12.
Re: 3D Model Contest - Pappenheimer [Re: Pappenheimer] #17010
09/29/03 07:35
09/29/03 07:35
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline OP
Senior Expert
Pappenheimer  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Now I want to show you how I deal with MED to make my models. They are not as breathtaking as some others of this contest but... let's have a look and tell me what you think:

First you place some points in the top view. In the other views they stay at one level, it's the level of the origin.


You use the traingle tool to connect the points(vertices), do it clockwise, so the polygon will show the face against you.(I hope my english isn't ununderstandable)


When you finished the faces then you have to switch to the triangle mode.


Click the extrude button, and a window will open. You need a figure higher than zero point. What does 'extrude'? - It's better to try and examine it on one's own than explaining it.


In our case it extruded the wrong direction, it extruded inside out... hm ...outside in - you won't see any faces outside the model if you would go on this way.


With minus you can change the direction of the extruding.



Extrude distance: 4.00:


Click the extrude button, and 'return'. And again...



A very first and very simple leg:


Doubling the leg in three steps, only possible because they are still simple because symmetrical in itself, look at the trousers for the doubling of a more developed shape:
copy:


paste:


restricted move:


Thus restricted, the legs won't differ in their height.


Now you may have an idea why I extruded so often: I mainly changed the shape of the leg while scaling every single 'level' of the point/vertex cycles.


Female (a modification through 'rotate at mouseposition'):


Trousers:


To look on the framerange isn't necessary at this step of modelling, it is important for animating when you have more than one frame.


One poor example of how to use the most powerful tool of the MED(it is the MED's main animation tool) 'rotate at mouseposition': you only have to choose - and choose it carefully - the anglepoint, then click and hold and move the mouse pointer up or down.


At this place just an example of a video editing software with a great solution how to manage the framerange.
1 Position of the current frame
2 Start and end position of the chosen frame range
3 Other marks to show what has happen to special ranges of frames


The more complex trousers:

Doubled(copy, paste, move restricted, AND mirrored and flipped normals(only possible in triangle mode))

I don't remember if I doubled the highest points or if I put some points through the 'vertex creator' before I moved them to there places, and conected them to polygons. It depends on the shapes you have and the shapes you need to add.

The feet/shoes still have no bottom, but there is no need to explain how to manage that... ?

Last edited by Pappenheimer; 10/02/03 07:26.
Re: 3D Model Contest - Pappenheimer [Re: Pappenheimer] #17011
09/29/03 07:48
09/29/03 07:48
Joined: Feb 2003
Posts: 2,826
Margaritaville (Redneck Rivier...
myrlyn68 Offline
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myrlyn68  Offline
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Joined: Feb 2003
Posts: 2,826
Margaritaville (Redneck Rivier...
Now that is what I like to see. A lot of people probably would not take the time to create there faces via vertices (most MED models I have seen just use a default primative). Good show.


Virtual Worlds - Rebuilding the Universe one Pixel at a Time. Take a look - daily news and weekly content updates.
Re: 3D Model Contest - Pappenheimer [Re: myrlyn68] #17012
09/29/03 08:04
09/29/03 08:04
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline OP
Senior Expert
Pappenheimer  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Thank you!

It is not already as it should. The pics are not totally self-explaining. I will add some notes as soon as possible.

Re: 3D Model Contest - Pappenheimer [Re: Pappenheimer] #17013
09/30/03 15:45
09/30/03 15:45
Joined: Jul 2002
Posts: 446
Switzerland
Mr Wurm Offline
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Mr Wurm  Offline
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Joined: Jul 2002
Posts: 446
Switzerland
Wow, nice job. This will certainly be of a certain help when I start throwing vertices around.

Two thumbs up


- Mr Wurm

Re: 3D Model Contest - Pappenheimer [Re: Pappenheimer] #17014
09/30/03 17:48
09/30/03 17:48
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Pappenheimer, you of all the contestants deserve huge applause for working and showing the mystical art of MED Modelling.
Well done.
Cheers.

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