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Re: 3D Model Contest - Pappenheimer [Re: A.Russell] #17025
10/29/03 22:15
10/29/03 22:15
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline OP
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Quote:

Though a picture may be worth more than a thousand words, I do feel a few words of explanation would make it easier to follow IMO.




You are right - that's why I am going to add the explanations step by step as I find time. I posted the pictures first because I was driven by the unresistable wish to show the results from my 'MED researchs' .

Re: 3D Model Contest - Pappenheimer [Re: Pappenheimer] #17026
10/29/03 22:47
10/29/03 22:47
Joined: Sep 2003
Posts: 2,174
Israel, Haifa
ROMAC Offline
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Quote:

Quote:

Though a picture may be worth more than a thousand words, I do feel a few words of explanation would make it easier to follow IMO.



You are right - that's why I am going to add the explanations step by step as I find time. I posted the pictures first because I was driven by the unresistable wish to show the results from my 'MED researchs'


I agree

Re: 3D Model Contest - Pappenheimer [Re: Pappenheimer] #17027
10/31/03 06:29
10/31/03 06:29
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline OP
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Tutorial - the third... hm... fourth?

ADDING A BACK TO THE FACE

Again papering this thread with pictures

Add the sphere from the toolbar:


O, it's too near.


The distance makes it easier to 'sew' up the face and back with triangles. In triangle mode I choose the polygons that are to be replaced by the face.


Every time I have to sew, I mark the relevant points first.

Same here.

Do you know that if you hold the control key, you can add marked points (or in the triangle mode triangles) and unmark single points??




A little correction at the back part of the chin(jaw?) with scale.


Again the distance between the now already connected parts is a benefit.
There are small modifications at the sphere part to make it fit better to the face.



Although the parts are fully connected there have to be tweaked many details.


Re: 3D Model Contest - Pappenheimer [Re: ROMAC] #17028
10/31/03 06:31
10/31/03 06:31
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline OP
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@ Romac_Studios

Are the explanations enough now?

Last edited by Pappenheimer; 10/31/03 06:32.
Re: 3D Model Contest - Pappenheimer [Re: Pappenheimer] #17029
10/31/03 06:57
10/31/03 06:57
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline OP
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Tutorial - the... next!

TWEAKING

The Eye


Uuuh - I hope, you can understand it. The pictures are not all that precisly as they should.

As you I did this before I added a back.
First I marked in the triangle mode the faces, that I extruded and down-scaled.


At this picture try to find first the extruded faces, they are not the actually marked ones. Extruding means not to double the marked faces, it means to add faces between the marked and the faces around them which are connnected to them. In this case they are far to much. So I choosed in two steps (see the following pics) the faces that have to be deleted.




I weld the points of the somehow 'free' triangles.



After that I copie and paste and move the resulting point. Why not creating with the point tool? Because it would not be in the right position relating to the depths of the view.


At last I triangle and move a little the points.




Re: 3D Model Contest - Pappenheimer [Re: Pappenheimer] #17030
10/31/03 07:07
10/31/03 07:07
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline OP
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Bielefeld, Germany
TWEAKING - the second

The Ear

Marking.


Extruding and scaling.


Turning and moving.


Not necessary faces to be deleted. But first I scale them horizontally restricted down to be invisible, then I delete them. After that I choose in the point mode their points to merge them. This way I get a plain surface between cheek and ear.




Re: 3D Model Contest - Pappenheimer [Re: Pappenheimer] #17031
10/31/03 07:28
10/31/03 07:28
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline OP
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I did the tweaking only at one side of the head, and there is no reason to do it twice.

I modified the cheeks.

Both with restricted scale in one step.

And then each side with the turn tool.


After that I deleted one half of the head. Be carful at the front side - the bridge of the nose and other things have no line in the middle.



If you put the doubled half (my recommondation: turn tool restricted to 45 degree in the somehow hidden[as explained in the first part of my 'tutorial'] settings window.) So, if you put the doubled half precisly at the other one then you can merge them at their touching points. In the 3D-view mode 'gouraud shaded' you can see wether it worked properly.


Did you already know that can hop between the 3D-view modes with F1, F2, F3, F4?



Re: 3D Model Contest - Pappenheimer [Re: Pappenheimer] #17032
11/01/03 06:28
11/01/03 06:28
Joined: Mar 2002
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Nice done!!

Thanks to Pappenheimer!

old_bill


Success is walking from failure to failure with no loss of enthusiasm.
Re: 3D Model Contest - Pappenheimer [Re: Pappenheimer] #17033
11/01/03 06:37
11/01/03 06:37
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Wellington
Wow, so many things I knew nothing about, much appreciated Pappenheimer.

Re: 3D Model Contest - Pappenheimer [Re: Nems] #17034
11/19/03 08:19
11/19/03 08:19
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline OP
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Pappenheimer  Offline OP
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Posts: 5,900
Bielefeld, Germany
Nemesis, you always give me such a good motivation!

I would have posted sooo many pics and explanations, if I only had the time.

One idea was to make an 'instant model': sketch, mesh, skin and animation in one single day. The concept of the model has to be simple to get the task done in such a short time, but I would make fun, somehow like racing.

Okey, there is not even a sunday in sight were I have 8 hours to get such a challenge started.

So I thought, let's work two hours on a model a day, ...hm... one hour - not realistic. Okey: one pic with explanations er day!...? Let's have look! I did a few shots from work of a couple of days ago.

First, the result:

1) Any idea what reason for such a mesh?

I cannot resist to show an 'inbetween' result, things like this are inspirating! Could be something like a pharao or an alien priest.


You can compare the gourad shadowed view of the head with the skinned view - that should give an impression of the influence of painted shadow in relation to the shadowing of the game engine.

There are better skins, shure. But, its not too bad to learn from.

Okey, its time to go to bed. Next more!

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