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Re: Screenshots? Screenshots? [Re: indiGLOW] #17080
10/21/03 05:54
10/21/03 05:54
Joined: May 2002
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ventilator Offline
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ventilator  Offline
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the shader (you can look at the source in the <terrain multitexturing shader> thread) takes three textures as input.

the first texture of the terrain on the screenshot was a tillable grass texture and the second one a tillable texture with soil and some dry grass.

the third texture's alpha channel (which doesn't get tiled) specifies how the first and second texture get blended. for example if a pixel in the alpha channel has a value of 64, the shader mixes 25% of texture one and 75% of texture two together at this location.

Re: Screenshots? Screenshots? [Re: ventilator] #17081
10/21/03 08:15
10/21/03 08:15
Joined: Oct 2003
Posts: 1,550
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indiGLOW Offline
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Im obviously being a little slow...

I understand how the effect is achieved now but still do not get how to implement it. Looked through A6 manuals for shader info without success...lol I know I am being a real newbie here...

btw: I copied pasted code from example you quoted and got some...interesting script errors and nothing more..lol I am sure that is becuase I have messed something up.....I am not using template_6 files....as template files have been modified as they did not suit game....also I like to learn things from the ground up to get a better understanding of what I am doing....

Anyway I am getting off the subject....

Is this effect possible due to the Material.wdl or is this a DirectX shader thing? Or infact both? If there is a tut on the basics could you point me @ it...

Again thankyou for your patience and all your help.



Last edited by indiGLOW; 10/21/03 08:31.

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Re: Screenshots? Screenshots? [Re: indiGLOW] #17082
10/21/03 08:31
10/21/03 08:31
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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shader support is still in beta. you will have to wait for 6.2 which jcl announced for about december...

Re: Screenshots? Screenshots? [Re: ventilator] #17083
10/21/03 10:15
10/21/03 10:15
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Nadester Offline

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Yes if you are not part of the Conitec Beta team, then you won't have the shader features quite yet. So far the versions that support them is 6.12 and up. (The highest public version is 6.11) But don't be sad, you will get them probably before the end of this current conitec contest, or so I hear.


--Eric
Re: Screenshots? Screenshots? [Re: Nadester] #17084
10/21/03 19:11
10/21/03 19:11
Joined: Oct 2003
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indiGLOW Offline
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no wonder they couldn't be implemented! lol

Ok so you have to be a beta tester....how do you get a hold of the beta version?
We need to be developing the environment and everyone knows grass is the new rain effect...lol We need grass, trees and other shrubs....lol

Well I will mail conitec about beta versions, thanks again guys



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Re: Screenshots? Screenshots? [Re: indiGLOW] #17085
10/22/03 15:56
10/22/03 15:56
Joined: Jan 2003
Posts: 710
T
Templar Offline
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Templar  Offline
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T

Joined: Jan 2003
Posts: 710
Well, i'm sorry but i just have to ask a question too - when you say that the two textures are tiled, you're speaking about level geometry or would it be possible to tile this way even models ?

T.

Re: Screenshots? Screenshots? [Re: Templar] #17086
10/22/03 17:58
10/22/03 17:58
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indiGLOW Offline
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As a A6 Pro owner I should be on the beta team, I have sent conitec an email but so far no response.

Ventilator, could that terrain effect be combined with detail maps or would that be an exercise in pointlessness...

Basically I want to make my terrain look good up close and at a distance, and to fade in shader based grass and shrub effects in key areas, all without ruining the FPS... From what you've been doing so far with the new beta functions does this look possible?

Again can this all be done later, i.e retro fitted to the environment? I presume it is.


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Re: Screenshots? Screenshots? [Re: Templar] #17087
10/22/03 19:20
10/22/03 19:20
Joined: May 2002
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ventilator Offline
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ventilator  Offline
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this shader is very useful for terrains but it also works with models without any modification.

adding detail maps would be no problem!

Re: Screenshots? Screenshots? [Re: ventilator] #17088
10/23/03 18:11
10/23/03 18:11
Joined: Jan 2002
Posts: 1,276
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Drew Offline
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Drew  Offline
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Put Ventilator's Cubic reflection on Newton Physics objects works nicely, amazing to see the reflection shift as the object sways! Nice work Ventilator!!!




Drew Medina
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Re: Screenshots? Screenshots? [Re: ventilator] #17089
10/23/03 21:17
10/23/03 21:17
Joined: Oct 2003
Posts: 1,550
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indiGLOW Offline
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Once i get my hands on a Beta I will be experimenting with this.... mainly for terrain objects for now anyway....


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