Im obviously being a little slow...
I understand how the effect is achieved now but still do not get how to implement it. Looked through A6 manuals for shader info without success...lol I know I am being a real newbie here...
btw: I copied pasted code from example you quoted and got some...interesting script errors and nothing more..lol I am sure that is becuase I have messed something up.....I am not using template_6 files....as template files have been modified as they did not suit game....also I like to learn things from the ground up to get a better understanding of what I am doing....
Anyway I am getting off the subject....
Is this effect possible due to the Material.wdl or is this a DirectX shader thing? Or infact both? If there is a tut on the basics could you point me @ it...
Again thankyou for your patience and all your help.