On friday I was asked by Tristan3D to help him on realising a small scene with the goal to create it as good looking as possible with 3DGS. I was impressed by his models and decided to help him. I am doing the shaderwork and some developementassistence since he doesn´t have very much experience with 3DGS yet. I asked him to post this but he kept on making me to do so
We are using some basic normalmapping and a textureresolution of 1024*1024. The Level is made out of Models and is going to get filled with more models very soon
We are quite happy with it until now, though I have to get rid of the very high contrast the shader produces...
We will post our progress and are hoping for some C&C to improve the scene. I think that the pictures are a bit to dark or is it just my screen...? But we hope you like it
wow, really great. i am pretty much impressed. i even don't mind the overall plastic look. your feeling for colors and structure (see the carpet) is very good. it reminds me of Thief3 which is one of the best games i've ever played.
I got a TFT Screen, so things a bit dark because of that I believe
broozar: Which is no coincidence... I am a hu(uuuu)ge Fan of Thief 3 as well. Oblivion too is one of my favorite Games
ello: Details like candles and flags will be added later - I have a whole list of things which I'd like to implement - dunno if it's possible to put such an amount of objects (about 52) into this scene and keep the FPS at a good rate at the same time, but we try our best. The metalic look will be lowered through shader improvements by slin (who's doing a great job! Thanks man!). The specular balance will be changed then as well.
Tristan
Last edited by Tristan3D; 12/04/0721:19.
Re: The Inn -A graphic Experiment (WIP)
[Re: Tristan3D]
#171073 12/04/0721:1712/04/0721:17
first: it doesn't matter whether you've got a tft or not. those are screenshots i suppose.
i have to say that this is one of the most impressive pieces done with 3dgs i've ever seen. the only minus is that plastic look, but i'm sure you'll get rid of that. may i ask what the frame rate is approximately?
Cool looking scenes, like the carpet/rug, I think its awsome but as pointed out, the specularity is too much, sort of thing that needs a bright light to produce or an extremely wet surface.
Something I havnt seen yet (probably just my bad...) is a varnished wood effect which maybe the spec could really help define with a bit of ambient spread to give it a richness for the eyes (dont know as shader work is too advanced for me )