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Re: The Inn -A graphic Experiment (WIP) [Re: Nems] #171077
12/05/07 05:16
12/05/07 05:16
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
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Shadow969  Offline
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S

Joined: Oct 2006
Posts: 873
Wow, nice
comments - too relief look of desc and carpet(they should be almost flat IMHO), and not enough relief floor(since it is made of stone)
wood is too shiny, other things don't look very plastic to me.
But these are only tiny drawbacks, overally it looks very cool

Re: The Inn -A graphic Experiment (WIP) [Re: Shadow969] #171078
12/05/07 06:10
12/05/07 06:10
Joined: Jul 2006
Posts: 65
Germany
T
Tristan3D Offline
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Tristan3D  Offline
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T

Joined: Jul 2006
Posts: 65
Germany
Thanks Taking that into account

This is the next Model I gonna implement into the Scene:


(rendered with 3ds max)

It's a hell of a work choosing apropriate source textures; changing them; repainting them; uv unwrap the model and then preparing it for WED - but I think it's worh the hard work (It's one object. Even it's a somehow simple model it has 1200 tris - I chamfered all the edges in a reasonable manner to get a better look overall which pushed up the polycount a bit).



Last edited by Tristan3D; 12/05/07 06:11.
Re: The Inn -A graphic Experiment (WIP) [Re: Tristan3D] #171079
12/05/07 06:46
12/05/07 06:46
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
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Poison  Offline
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Joined: Apr 2007
Posts: 582
Germany
AWESOME the scenes look like "ES 4 OBLIVION" !!!

Cheers

Poison Byte


Everything is possible, just Do it!
Re: The Inn -A graphic Experiment (WIP) [Re: Poison] #171080
12/05/07 08:35
12/05/07 08:35
Joined: Jan 2007
Posts: 221
F
Fenriswolf Offline
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Fenriswolf  Offline
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Joined: Jan 2007
Posts: 221
Those screens are looking good indeed. Nice textures and shader effects!
However the charwoman seems to be way too talented. ;-) - Drop some spooky cobwebs in there!

Re: The Inn -A graphic Experiment (WIP) [Re: Fenriswolf] #171081
12/05/07 08:39
12/05/07 08:39
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
The models look good and the atmosphere as well.

The whole scene is way too empty and this plastic look is awful, i don't like it at all.

Could become a really good scene with the right shaders..


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Re: The Inn -A graphic Experiment (WIP) [Re: Captain_Kiyaku] #171082
12/05/07 09:08
12/05/07 09:08
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I like this approach. You improved the lighting as I can see (I was lucky to see some images before this thread). The models look great and normal maps are fine.

Besides that it needs some improvements:
- the carpet is too bumpy and too shiny
- stones should reflect light in some spots but wood should not

You can add some dishes, golden goblets (with much specularity) and interesting windows to cast some interesting shadows. If you do not have pojection shaders for that then a slightly transparent sprite could help to fake light and shadow coming from a window. Some ray of lights can also be faked throug such a sprite.

Regards,
Frank


Models, Textures and Games from Dexsoft
Re: The Inn -A graphic Experiment (WIP) [Re: Nems] #171083
12/05/07 11:53
12/05/07 11:53
Joined: Jan 2007
Posts: 295
Portugal
Sam_Be Offline
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Sam_Be  Offline
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Joined: Jan 2007
Posts: 295
Portugal
hi
thease screens are so cool.....the textures ect very cool =)
still i have some questions (i hope u don't mind in sharing some infos )
1. how do u gett thease great shadows?? are the objects models or blocks??
2. what do u do to get a good fps with all shaders + hightpoly mdels ???

regrads sam


GS-Extra Looking for a scripter Suche einen scripter. Estou a procura de um "Scripter".
Re: The Inn -A graphic Experiment (WIP) [Re: Sam_Be] #171084
12/05/07 12:01
12/05/07 12:01
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
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Poison  Offline
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Joined: Apr 2007
Posts: 582
Germany
@ Sam_Be

1.He get these great shadows with a normalmapping shader,the objects are models.
2.To get a good fps you should never use highpoly models with shaders, just shaders with lowpoly(max.6000 polys) for a good fps rate.

Cheers

Poison Byte


Everything is possible, just Do it!
Re: The Inn -A graphic Experiment (WIP) [Re: Poison] #171085
12/05/07 12:34
12/05/07 12:34
Joined: Jan 2007
Posts: 295
Portugal
Sam_Be Offline
Member
Sam_Be  Offline
Member

Joined: Jan 2007
Posts: 295
Portugal
ok thx
em 6000 polys are (for me) hight poly (middelhight) xD lowpoly are up to 3000.
and still iff u have some 6000poly mdels + some 2000 poly model + shaders + shadows i don't think you get more then 10 fps
regrads
sam


GS-Extra Looking for a scripter Suche einen scripter. Estou a procura de um "Scripter".
Re: The Inn -A graphic Experiment (WIP) [Re: Sam_Be] #171086
12/05/07 13:47
12/05/07 13:47
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

ok thx
em 6000 polys are (for me) hight poly (middelhight) xD lowpoly are up to 3000.
and still iff u have some 6000poly mdels + some 2000 poly model + shaders + shadows i don't think you get more then 10 fps
regrads
sam




Did you ever play some games like the very old Doom3? Then you know that a gpu can handle meshes with several thousands of polygons plus shaders. Even some animated models used about 4 thousand polies there.


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