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Re: The Inn -A graphic Experiment (WIP) [Re: phil3d] #171097
12/05/07 20:11
12/05/07 20:11
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Posts: 1,205
Greece
LarryLaffer Offline
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Greece
Those shots are outstanding, at first i thought it was 3d max renders. Are you doing this project for the Christmas contest?


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Re: The Inn -A graphic Experiment (WIP) [Re: phil3d] #171098
12/05/07 20:20
12/05/07 20:20
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Germany
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Tristan3D Offline
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Phil3D: Many Thanks, and no problem But you missed some chamfered edges (but I understood, and checked back to the model - I can bring the polycount down to 600 I think; without ditorting the shape). All Edges are chamfered to get an overall clean, somehow round look - not the best choise for low polys, but that's the way I want them. Thanks for pointing that out, because I would not have review that model otherwise (but now I will and bring down the count)

The reason for this polycount is this: I am used to model in a clean topology - was forced to during my "tour" through some VFX houses which required skill for clean high polygon models (modeled in low poly, but in quads). The topology restrictions regarding quads are a bit different than tris. I can merge a number of edges within one point... which was a nono in quadpoly modeling (I just didn't see it - so thanks again)

EDIT: correction... there will be around 400 tris. Thanks

LarryLaffer: Thanks And: Christmas Contest? No, it's just for fun and experimenting with 3DGS and low to mit Poly Models and mid to high Resolution Textures

Last edited by Tristan3D; 12/05/07 20:38.
Re: The Inn -A graphic Experiment (WIP) [Re: Tristan3D] #171099
12/05/07 20:49
12/05/07 20:49
Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
Andreas C Offline
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Hamburg, Germany / Springfield...

Very impressive screenshots, IMHO. Most things have already been said about them, but just one thought regarding the number of polys.

Although it's just an experiment, have you tried working with LOD versions of your models ? I'm just wondering what a tool like Polygon Cruncher would be able to do in terms of reducing polycount (for different LODs).

Cheers,
Andreas


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Re: The Inn -A graphic Experiment (WIP) [Re: Andreas C] #171100
12/05/07 20:53
12/05/07 20:53
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Posts: 65
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Tristan3D Offline
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I have not thought of this yet, but I will get into this as well

We are bringing up the level and see what can be done to improve things

Re: The Inn -A graphic Experiment (WIP) [Re: Tristan3D] #171101
12/05/07 21:21
12/05/07 21:21
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Greece
LarryLaffer Offline
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From Aum 68:
Quote:

"A7 looks good" Winter contest

Send us a small demo that's similar to one of the entries in the demo scene contests. Any demo that runs fine with A7 or the latest lite-C (free or full) version is accepted. Well, just put up a small demo (playable or not) that shows A7's power and impresses the audience and the jury.




I'd enter if I were you. What you've made is pretty impressive


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Re: The Inn -A graphic Experiment (WIP) [Re: LarryLaffer] #171102
12/05/07 22:17
12/05/07 22:17
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Germany
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Tristan3D Offline
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Germany

Maybe. Have to ask slin. I am just making the models/textures... without slin this would be impossible for me to do. He is the one who makes the level look good - I am just constructing the geometry/textures

Re: The Inn -A graphic Experiment (WIP) [Re: Tristan3D] #171103
12/06/07 03:30
12/06/07 03:30
Joined: Aug 2002
Posts: 572
Toronto
MadMark Offline
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VERY nice looking work, but yeah, bring that poly count down a lot.


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Re: The Inn -A graphic Experiment (WIP) [Re: Tristan3D] #171104
12/06/07 13:30
12/06/07 13:30
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Quote:


Maybe. Have to ask slin. I am just making the models/textures... without slin this would be impossible for me to do. He is the one who makes the level look good - I am just constructing the geometry/textures




JUST making models/textures...
You have no idea how many people around here are dying to know how to make this kinda stuff but yes, without the shader it would give a totally different feel (not nescesarily bad though).

great job, but it sounds like you can indeed do with less polygons, for example, chamfering everything makes no sense, the engine supports no edge normal data, so all edges get smoothed out anyway, keep that in mind

regards,


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Re: The Inn -A graphic Experiment (WIP) [Re: Michael_Schwarz] #171105
12/06/07 18:11
12/06/07 18:11
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Posts: 8,177
Netherlands
PHeMoX Offline
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Very nice scene, I actually like the specularity on the walls. It makes it look like cold walls. On the carpet is too much though... Wood can be shiny like that, but I would tone that down a bit too. Still, I like the scene a lot.

Quote:

I find it ridiculous, that this level of graphics has been achieved years ago - without the need of any Shaders.




Yup, I agree. Off course back then shadows and the specularity stuff tended to be static and not dynamic, but basically it just takes a good artist to make something look nice.

Cheers


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Re: The Inn -A graphic Experiment (WIP) [Re: PHeMoX] #171106
12/06/07 19:47
12/06/07 19:47
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Posts: 65
Germany
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Tristan3D Offline
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Germany


I chamfered the edges just for the overall appearance. It just looks different if a table got hard rectangular edges or is a bit chamfered just on those edges. It's just my style doing things


Last edited by Tristan3D; 12/06/07 20:23.
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