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new screens [Re: Tristan3D] #171107
12/08/07 00:40
12/08/07 00:40
Joined: Jul 2006
Posts: 65
Germany
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Tristan3D Offline
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Tristan3D  Offline
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Joined: Jul 2006
Posts: 65
Germany

all right... I got some new screenshots for you. It's not a mayor update, but I added some new objects and turned down the specularity a lot for most objects (except the metalic ones); the Shading of the scene is more soft and a bit brighter than before:















Tristan

Re: new screens [Re: Tristan3D] #171108
12/08/07 09:01
12/08/07 09:01
Joined: Jul 2006
Posts: 65
Germany
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Tristan3D Offline
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Tristan3D  Offline
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Germany
Two more:





I have a lot of fun doing those small things right now (and more than 40 have to be modeled yet) - but I should model some of the furniture to fill this level a bit more. A lot of work still have to be done...

Last edited by Tristan3D; 12/08/07 09:03.
Re: new screens [Re: Tristan3D] #171109
12/08/07 09:58
12/08/07 09:58
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
You need a lantern or similar to create a light source.


Models, Textures and Games from Dexsoft
Re: new screens [Re: Machinery_Frank] #171110
12/08/07 11:53
12/08/07 11:53
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Nems  Offline

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Posts: 4,264
Wellington
Cool! youve got a good look now
A small critique here, the stone floor should have less of a 'depth edge' (bump) than currently displayed, almost tile like would be closer to flooring pavements.

Re: new screens [Re: Nems] #171111
12/08/07 12:07
12/08/07 12:07
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ch
Loopix Offline
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Loopix  Offline
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Nice! Have you tried to add some noise to the carpet texture? The carpet still looks like it has metalic inlays...

Re: new screens [Re: Loopix] #171112
12/08/07 14:11
12/08/07 14:11
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
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Posts: 3,815
Finland
It indeed has obilivion-like artwork and ambience. Very good work.


"Yesterday was once today's tomorrow."
Re: new screens [Re: Inestical] #171113
12/08/07 18:04
12/08/07 18:04
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Great update, the look qua models is Oblivion-like but the atmosphere à la Oblivion isn't yet fully created but like Frank mentioned, some decent lighting will make it look more plausible relative to the theme present in Oblivion

Cheers

Frazzle


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Re: new screens [Re: frazzle] #171114
12/08/07 23:36
12/08/07 23:36
Joined: Jul 2006
Posts: 65
Germany
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Tristan3D Offline
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Tristan3D  Offline
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Posts: 65
Germany
Thanks guys

Yeah, besides the candlelight idea I have a special light source in mind (although we do not intend to bring all this to a whole game, I wrote a story around that level which got those special light sources) which will spice things up I think. Will do that too at a later time - concentrating on all the objects which are still missing in that level right now.

Oh and... I am not intending to copy oblivion - I played it a lot, so things look very simliliar, but I do try to bring my own style and other inspirations into that level

I was thinking about those noise patterns as an extra for the walls (so they could get a bit more of specularity without looking like plastic or wet walls, or something... will try that for the carpet; thanks)


Last edited by Tristan3D; 12/08/07 23:41.
Re: new screens [Re: Tristan3D] #171115
12/09/07 02:04
12/09/07 02:04
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
well a nice specularity map would help.

Re: new screens [Re: lostclimate] #171116
12/09/07 03:14
12/09/07 03:14
Joined: Jul 2006
Posts: 65
Germany
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Tristan3D Offline
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Tristan3D  Offline
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Joined: Jul 2006
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Germany

A little more definition, yes.

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