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Re: new screens [Re: Tristan3D] #171117
12/12/07 10:16
12/12/07 10:16
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Tristan3D Offline
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All right, next update:

















Added some new Objects and altered the overall mood a bit.



Tristan



Last edited by Tristan3D; 12/12/07 10:39.
Textures The Inn [Re: Tristan3D] #171118
12/12/07 10:20
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And I've forgot... as an extra: A small texture pack regarding the window of "The Inn". It's a custom made texture which I mostly prerendered with 3ds max and composed it with an ornate window frame which I found on a free texture site. Here is a sample image of the contents of this texturepack:


(yellow glasbumps for daytime lighting and blue glasbumps for nighttime lighting... all this have to be tweaked with PS or Gimp to match your needs)

and here the actual texturepack:
http://www.tnovelist-ent.com/Images/TheInn/glasbumps.rar

I hope you find this useful


Last edited by Tristan3D; 12/12/07 10:43.
Re: Textures The Inn [Re: Tristan3D] #171119
12/12/07 12:10
12/12/07 12:10
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Poison Offline
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That´s Awesome it looks more and more like Oblivion.
Want to play a DEMO...

Cheers

Poison Byte


Everything is possible, just Do it!
Re: Textures The Inn [Re: Poison] #171120
12/12/07 14:41
12/12/07 14:41
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Slin Offline OP
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I gave parallax mapping for the floor a try. There are some problems and I´ve choosen a bit to high values to show the effect better. But I thought that you would probably like to see it:



Last edited by Slin; 12/12/07 14:42.
Re: Textures The Inn [Re: Slin] #171121
12/12/07 14:51
12/12/07 14:51
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Tristan3D Offline
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yeah looks cool as I already told you We still have to enhance apropriate dispmaps to get that to work properly

As for a playable demo: A Demo will be released when the level has been filled with all the desired objects and considered as "finished" by slin & me - which could take some time. Can't tell when it's finished because we are doing this in our sparetime... but it won't take too long I think

Last edited by Tristan3D; 12/12/07 14:53.
Re: Textures The Inn [Re: Tristan3D] #171122
12/12/07 14:56
12/12/07 14:56
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As I've already told Slin, this is one of the best things I've seen done with 3dgs, especially shaderwise. Just lower the values on the parallax as you said Slin. Subtle is fine for the actual thing.

Btw, sry offtopic but Tristan I sent you a pm didnt you get it?

Re: Textures The Inn [Re: vartan_s] #171123
12/12/07 15:19
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Yeah I got it, but please write me another PM with your questions/statements; it's the easiest way for me to handle, thanks... I am not using MSN, ICQ a.s.o. cause those does'nt work properly on my comp.

as for the parallax mapping: I am painting/modelling a Displacement map with ZBrush... we gonna see what the outcome will be

Last edited by Tristan3D; 12/12/07 15:22.
Re: Textures The Inn [Re: Tristan3D] #171124
12/12/07 15:26
12/12/07 15:26
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Xarthor Offline
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Why are the objects shadowing themselves but do no drop any shadow on the wall/floor?

Re: Textures The Inn [Re: Xarthor] #171125
12/12/07 15:30
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Because the Shadows are deactivated at the moment. We are still deciding what kind of shadows we want to implement... stencil shadows are good for a first glance, but dynamic shadows would be more cool - we gonna make this decision at a later time.

And: The Models are technically not shadowing themselfs... thats shading.

Last edited by Tristan3D; 12/12/07 15:33.
Re: Textures The Inn [Re: Tristan3D] #171126
12/14/07 18:58
12/14/07 18:58
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frazzle Offline
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Looks nice
Btw, are you planning to add an occlusion parameter ??
Doing it via flat or smooth shading will work too but Oblivion isn't Oblivion without parallax occlusion mapping ^^

Thanks in progress

Frazzle


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