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Re: [GA experiment] "The Village" [Re: mpdeveloper_B] #172389
12/12/07 13:40
12/12/07 13:40
Joined: Jan 2007
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Puppeteer Offline OP
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I youse just RPG2000 bmaps ^^
@ Straight_Heart:
They don't get better in their skills, they are just fintie state machines with the conditions to switch a state.
I think it isnt that easy to let evolve some way of wasting time...
But they will have different ways to waste it ^^
I don't want to copy dads hairline because it should be really some kind of "sexual" reproduction, jsut like in mendels rules


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Re: [GA experiment] "The Village" [Re: Puppeteer] #172390
12/12/07 14:06
12/12/07 14:06
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Damocles Offline
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wasting time (relaxing) should increase the fittness function
by an amount, that cant be simply compensated by other actions. This
way, it will end up in your final creatures. Else it is removed by selection.

Re: [GA experiment] "The Village" [Re: Damocles] #172391
12/12/07 14:48
12/12/07 14:48
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Wasting time increases the fun value


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Re: [GA experiment] "The Village" [Re: Puppeteer] #172392
12/12/07 15:51
12/12/07 15:51
Joined: Jan 2006
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EpsiloN Offline
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If you want to simulate something like that , with only Natural Selection , (IMHO) I'd suggest you add 'strength' , 'intellect' and other skills like those to the villagers. It'll make them 'fight' for better statistics , for their jobs , and will produce , for example , stronger or smarter children , depending on the parent and his job. (In a few words , it'll work like a GA , without the A )

As for pathfinding , I dont have time to read all the posts in here about it , but it shouldnt be ignored and it can be easely build to 'explore' diffrent paths , instead of knowing them all. There are a few articles on GameDev about this 'exploration' with a pre-build lists of paths (or dynamic).


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Re: [GA experiment] "The Village" [Re: EpsiloN] #172393
12/13/07 04:27
12/13/07 04:27
Joined: Apr 2005
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Finland
Inestical Offline
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Those look nice.. but I can't help it.. Those tiles are in RPG-Maker XP style, and I actually reconize some of them.

You haven't done the tiles yourself ne~

it's cool though.


"Yesterday was once today's tomorrow."
Re: [GA experiment] "The Village" [Re: Inestical] #172394
12/13/07 06:56
12/13/07 06:56
Joined: Aug 2002
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I don't understand all of this but sounds like an good way to generate a population of more interesting npc's.

One more job type you might add is mutated or 'eccentric.' In real life there would always be a few individuals who don't fit the pattern. You can generate rare individuals who have one or more states outside of the norm -walks in random circles, spends too much/too little time making love,eating, being aggressive or whatever. Could have a very short life or could start a cult -who knows?


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Re: [GA experiment] "The Village" [Re: Inestical] #172395
12/13/07 17:01
12/13/07 17:01
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Got the pathfinding ready
Still needs some improvement because sometimes it don't finds the right way...
But anyway:
Take a look at the pathfinding and decide if i should use an astar with 8 or 4 directions (you can toogle both with 'p')

Click me

Quote:


You haven't done the tiles yourself ne~




Right, but i can't do them myself because i am not trhat good in painting

Quote:


One more job type you might add is mutated or 'eccentric.' In real life there would always be a few individuals who don't fit the pattern. You can generate rare individuals who have one or more states outside of the norm -walks in random circles, spends too much/too little time making love,eating, being aggressive or whatever. Could have a very short life or could start a cult -who knows?




Yes already planed that
For example the thief state is really rare
But all the other states (and maybe other things ) are surprises
I may add something like fighting later (Guards and thiefs or maybe two villages each other)


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Re: [GA experiment] "The Village" [Re: Puppeteer] #172396
12/13/07 17:12
12/13/07 17:12
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Damn forgot the poll -.-

4 Directions or 8 (FIRST have a look at it)
single choice
Votes accepted starting: 12/13/07 17:11
You must vote before you can view the results of this poll.

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Re: [GA experiment] "The Village" [Re: Puppeteer] #172397
12/13/07 17:39
12/13/07 17:39
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Difference in programming between 4/8 directions isn't much but it looks better. Of course it's also slower so make use of speed improvements like a fast sorting algorithm for the open list (in case you use A*), binary or fibonacci heap for example.


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Re: [GA experiment] "The Village" [Re: mk_1] #172398
12/13/07 17:54
12/13/07 17:54
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Quote:

Difference in programming between 4/8 directions isn't much but it looks better. Of course it's also slower so make use of speed improvements like a fast sorting algorithm for the open list (in case you use A*), binary or fibonacci heap for example.



No it is retty much the same...
Even though i just have to remove 4 lines of code
But some paths are looking better with 4 directions and other with 8...


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