Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (VoroneTZ, vicknick), 802 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 2
Page 1 of 5 1 2 3 4 5
XNA 2 is out!!!! #172876
12/15/07 06:13
12/15/07 06:13
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
I don't understand why no one talks about XNA overhere. XNA 2 is out and not even one post about. You can get it here:

http://creators.xna.com/Education/GettingStarted.aspx

And it comes with network feature and a few more nice things!


And there are a few good projects around. For example this one:

QuickStartEngine: A free, open-source, easy to use engine

http://www.codeplex.com/QuickStartEngine


I already have a stable engine and now I am making a Level Editor for it. And I can honestly say that I am learning a lot and enjoy it! You can a little video of it here:

http://www.youtube.com/watch?v=vc72eYcQODc

Cheers.

Re: XNA 2 is out!!!! [Re: XNASorcerer] #172877
12/15/07 07:59
12/15/07 07:59
Joined: Aug 2002
Posts: 402
USA
lionclaws Offline
Senior Member
lionclaws  Offline
Senior Member

Joined: Aug 2002
Posts: 402
USA
Thanks "XNASorcerer"....I will check it out again;I downloaded the package before just didn't have enough time to play around w/it. the previous version was a bit not so easy to use.Hoepfully version 2 is more simplify; to a degree any way.


Good lighting doesn't just happen,it's designed.
Re: XNA 2 is out!!!! [Re: lionclaws] #172878
12/15/07 11:35
12/15/07 11:35
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Quote:

the previous version was a bit not so easy to use




What? I am still using it and I just added a bloomPostScreen Effect in less than five minutes.

Re: XNA 2 is out!!!! [Re: XNASorcerer] #172879
12/15/07 11:42
12/15/07 11:42
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
i had a look at the first two tutorials and it seems to be quite easy to program for at a first glance but how does more complicated stuff like collision detection work with xna? i noticed that there are some functions for intersection tests but i think they alone don't make a full collision system. for example how hard is it to get a character walking around in a level with good collision detection?

Re: XNA 2 is out!!!! [Re: ventilator] #172880
12/15/07 12:19
12/15/07 12:19
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
It is not hard at all!!!
If you have XNA installed, just try this example:

XNA HeightmapCollision.Zip 1MB

Re: XNA 2 is out!!!! [Re: XNASorcerer] #172881
12/15/07 12:58
12/15/07 12:58
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
i will maybe install it later. height maps are one of the easier things to collide with though. what about arbitrary polygon soup levels?

...
this is a cool xna project: http://walaber.com/index.php?action=showitem&id=17

Re: XNA 2 is out!!!! [Re: ventilator] #172882
12/15/07 13:19
12/15/07 13:19
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil

Re: XNA 2 is out!!!! [Re: XNASorcerer] #172883
12/15/07 17:33
12/15/07 17:33
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
The marble game looks good, but it's not clear if that is polymesh geometry or octree/bsp

Re: XNA 2 is out!!!! [Re: JetpackMonkey] #172884
12/15/07 17:58
12/15/07 17:58
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
Hello

I suppose that the main reason for using XNA and C# instead of 3DGS and Lite_C
is flexibility
Can you provide some concrete examples of features which can not be accomplish with 3dgs while are possible using XNA ?

Re: XNA 2 is out!!!! [Re: AlbertoT] #172885
12/15/07 23:55
12/15/07 23:55
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Quote:

Hello

I suppose that the main reason for using XNA and C# instead of 3DGS and Lite_C
is flexibility
Can you provide some concrete examples of features which can not be accomplish with 3dgs while are possible using XNA ?




Sorry, but this is not a forum called "Other tools against 3dgs". The name is Tools - Competitor products & game development tools.

Page 1 of 5 1 2 3 4 5

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1